I have this issue as you might observe in the below screen-shot. I can't see information displayed in the lower part of the Intel Report tab, where I should see more information on Gossip, Access Level and Relationship. This happened right after Gandhi settled enar me and in the diplomacy screen the "Discuss" button appeared, before that I could see like 2-3 lines, enough to read and scroll down for more, now that information table has been so restrained that you can't see no text. Guess when you get more diplomatic options, at least on a 1280X768 or 1366X768 resolution, that information tab is shrinked to the point that you can't see anything, so to probably make room for the buttons in the upper part.
Also looking in the game files I've found a certain DiplomacyActionView lua and also xml files in which I found the fallowing:
<!-- Instance container for the Intel panel -->
<Instance Name="IntelPanel">
<Stack ID="Panel">
<!-- The title -->
<Grid Size="parent, 38" Style="DiplomacyTitleBarGrid">
<Label Anchor="C,C" String="LOC_DIPLOMACY_INTEL_TITLE" Style="DiplomacyIntelHeader" Offset="0,2"/>
</Grid>
<!-- Stack of basic information -->
<Stack ID="Content" StackGrowth="Bottom" Offset="0,0">
<Box Size="parent, 0" AutoSize="V" Color="14,16,18,255">
<Image Texture="Controls_Gradient" Size="parent, 150" Anchor="L,B" Color="24,47,70,230"/>
<Grid Style="DecoGrid" Size="parent-12, 0" AutoSize="V" Anchor="C,C" Color="36,60,85,200">
<Stack StackGrowth="Bottom" Offset="10,10">
<Stack StackGrowth="Right" Padding="2,0">
<GridButton ID="GossipButton" Size="150, 23" Style="PanelButtonLightweight" Anchor="L,B" String="LOC_DIPLOMACY_INTEL_GOSSIP_COLON" ToolTip="LOC_DIPLOMACY_INTEL_GOSSIP_COLON_TOOLTIP"/>
<Label ID="GossipText" Anchor="L,C"
...and also some developers writing this:
<!-- ATTN TRON/KEN: I think we may have a bug here - parent needs to be re-evauluated whenever we GetInstance on the instance manager. -->
<!-- When an instance is passed into a function, it incorrectly evaluates the parent width as the full width of the screen, instead of its current parent. -->
<!-- Until this is addressed, I am going to hard-code the width of the gossip entry as (295) so that I can continue.-->
<Instance Name="IntelGossipHistoryPanelEntry">
<Grid ID="Background" Texture="Controls_GossipBubble" Size="295, 37" Anchor="L,C" SliceCorner="18,18" SliceTextureSize="36,37">
<Label ID="GossipText" WrapWidth="265" Offset="17,0" Style="TextButtonStyle" Anchor="L,C" String="???"/>
<Label ID="NewIndicator" String="[ICON_New]" Anchor="R,T" Hidden="1"/>
</Grid>
</Instance>
Of course the text in both cases goes on. I'm not good at modding and messing with these files, so I didn't manage to do nothing with this information.
This is a bug report/issue report, but also a cry for help, to anyone who might incur a solution, even a line or better two lines of text would be a life-saver, I don't mind scrolling through the information, I just want to hav access to that information.
Also looking in the game files I've found a certain DiplomacyActionView lua and also xml files in which I found the fallowing:
<!-- Instance container for the Intel panel -->
<Instance Name="IntelPanel">
<Stack ID="Panel">
<!-- The title -->
<Grid Size="parent, 38" Style="DiplomacyTitleBarGrid">
<Label Anchor="C,C" String="LOC_DIPLOMACY_INTEL_TITLE" Style="DiplomacyIntelHeader" Offset="0,2"/>
</Grid>
<!-- Stack of basic information -->
<Stack ID="Content" StackGrowth="Bottom" Offset="0,0">
<Box Size="parent, 0" AutoSize="V" Color="14,16,18,255">
<Image Texture="Controls_Gradient" Size="parent, 150" Anchor="L,B" Color="24,47,70,230"/>
<Grid Style="DecoGrid" Size="parent-12, 0" AutoSize="V" Anchor="C,C" Color="36,60,85,200">
<Stack StackGrowth="Bottom" Offset="10,10">
<Stack StackGrowth="Right" Padding="2,0">
<GridButton ID="GossipButton" Size="150, 23" Style="PanelButtonLightweight" Anchor="L,B" String="LOC_DIPLOMACY_INTEL_GOSSIP_COLON" ToolTip="LOC_DIPLOMACY_INTEL_GOSSIP_COLON_TOOLTIP"/>
<Label ID="GossipText" Anchor="L,C"
...and also some developers writing this:
<!-- ATTN TRON/KEN: I think we may have a bug here - parent needs to be re-evauluated whenever we GetInstance on the instance manager. -->
<!-- When an instance is passed into a function, it incorrectly evaluates the parent width as the full width of the screen, instead of its current parent. -->
<!-- Until this is addressed, I am going to hard-code the width of the gossip entry as (295) so that I can continue.-->
<Instance Name="IntelGossipHistoryPanelEntry">
<Grid ID="Background" Texture="Controls_GossipBubble" Size="295, 37" Anchor="L,C" SliceCorner="18,18" SliceTextureSize="36,37">
<Label ID="GossipText" WrapWidth="265" Offset="17,0" Style="TextButtonStyle" Anchor="L,C" String="???"/>
<Label ID="NewIndicator" String="[ICON_New]" Anchor="R,T" Hidden="1"/>
</Grid>
</Instance>
Of course the text in both cases goes on. I'm not good at modding and messing with these files, so I didn't manage to do nothing with this information.
This is a bug report/issue report, but also a cry for help, to anyone who might incur a solution, even a line or better two lines of text would be a life-saver, I don't mind scrolling through the information, I just want to hav access to that information.