amicusterrae
Chieftain
- Joined
- Aug 27, 2007
- Messages
- 7
Anyone have a strategy tip for me? I am a longtime player, but have encountered something new, and I never have been much of a military tactician. As the Cult of Planet in a blended Alien Crossfire game (mixed factions), I have attained all of the technology, and rather than build Voice of Planet, Im just playing around. Zakharov got jealous of my supremacy and launched a surprise attack (he also turned Deidre against me with a framed probe team action). I repelled his lame assault and quickly took two bases on his main landmass with hurried string copters and some extra Locusts of Chiron. Rather than face my superior weaponry, he has decided to flood the area with mind worms and spore launchers of level two or three lifecycle. Even though my string copters are elite morale, and I have a +6 Planet rating, I can only defeat three of his alien units before a copters power is too low to risk another attack. Yes, much of the area is fungus, so that helps his defense. He has some sensors, too. I tried PSI copters but get even worse resultsie, they take more damage from less units. I have the secret project which gives +50% PSI defense, and Zakharov has the Dream Twister secret project. I think he can overwhelm the conquered bases despite talcon fields and one unit each of mind worms and AAA stasis sentinels. The alternatives I thought of: 1) Utilize my superior mineral output by quickly sending tons of ground units to the landmass with psi gates. Any ideas on what I should send? Mind worms? Or String infantry with empathy song enhancement? If I did that, then I think I could also surprise him by conquering his base with the Dream Twister. I have the Space Elevator and could sneak in there. That would give me a nice advantage with massive numbers of demon boil mind worms. 2) Build more copters and keep pounding away at the closest bases. This is no fun. Turn after turn of killing scads of mind worms and spore launchers really sucks. 3) Instead of just sneaking to the Dream Twister base, take a few bases on the other end of the landmass. He wont be able to concentrate his forces then. 4) Get the UN Charter repealed and obliterate the landmass with several planet busters. As much fun as this is, I really dont want to turn Planet against me, but its a quick solution! 5) End the Vendetta until I can launch a surprise attack with drop squads in all land cities, coordinated with a naval assault on the sea bases. I think Zakharov will still talk to me.
Any ideas? I dont recall the AI resorting to native life forms (though I rarely end up with Diedre or Cha Dawn as a powerful enemy like this, as I usually play the Green path. When Ive faced Miriam or Yangs hordes, String or whatever the attack 24 weapon is prevail while inflicting minimal damage on the attacking forces. It seems you always take a bigger hit with PSI attacks though, regardless of the defenders morale.
Any ideas? I dont recall the AI resorting to native life forms (though I rarely end up with Diedre or Cha Dawn as a powerful enemy like this, as I usually play the Green path. When Ive faced Miriam or Yangs hordes, String or whatever the attack 24 weapon is prevail while inflicting minimal damage on the attacking forces. It seems you always take a bigger hit with PSI attacks though, regardless of the defenders morale.