nyyfootball
Warlord
- Joined
- Mar 5, 2011
- Messages
- 149
This is my word vomit rant for the morning:
I am probably far different than most Civ fanatics, but as opposed to viewing the game as a suped-up historical board game, I have always seen Civilization as a primitive IR simulator. As a result of this I have always enjoyed the more realistically dynamic and abstract aspects of the game, as opposed to the historically definable aspects. In Civ 3, I always customized my civilization so that it would not resemble any historical empire, country or state. I also would change the name of my leader periodically throughout the game to heighten the illusion of time passing by.
Based on my experience playing Civ over the years, it appears to me that system of relations between players in mostly based on the traditional realist perspective of Thucydides, in which conquest and domination are more valued over the liberal values of cooperations, diplomacy and mutually beneficial economic growth, and the constructivist values of norms, laws, rules and identity. Civ only incentivizes economic growth to fund one's army which can lead to the possible military domination over another player and only arbitrarily counts the amount of culture generated as opposed to the quality and subjectiveness of culture. The strong do what they can and the weak suffer what they must.
I would like to see Civ become a fuller IR simulator and embrace the precept that the game is what the player makes of it, as opposed to their experience being dictated by the developers or the nature of the game. Alexander Wendt said that "anarchy is what states make of it". The game's fundamental mechanics should be fluid and subject to each player's personal aesthetic tastes, as opposed to being exactly the same each and every game. It would be interesting to see varying conceptions of sovereignty be depicted as well as a fluid portrayal of the development of intentional structures.
I have literally no idea how to implement this as it would require the development of an AI which possesses spontaneously creative faculties, but it is just food for thought.
I am probably far different than most Civ fanatics, but as opposed to viewing the game as a suped-up historical board game, I have always seen Civilization as a primitive IR simulator. As a result of this I have always enjoyed the more realistically dynamic and abstract aspects of the game, as opposed to the historically definable aspects. In Civ 3, I always customized my civilization so that it would not resemble any historical empire, country or state. I also would change the name of my leader periodically throughout the game to heighten the illusion of time passing by.
Based on my experience playing Civ over the years, it appears to me that system of relations between players in mostly based on the traditional realist perspective of Thucydides, in which conquest and domination are more valued over the liberal values of cooperations, diplomacy and mutually beneficial economic growth, and the constructivist values of norms, laws, rules and identity. Civ only incentivizes economic growth to fund one's army which can lead to the possible military domination over another player and only arbitrarily counts the amount of culture generated as opposed to the quality and subjectiveness of culture. The strong do what they can and the weak suffer what they must.
I would like to see Civ become a fuller IR simulator and embrace the precept that the game is what the player makes of it, as opposed to their experience being dictated by the developers or the nature of the game. Alexander Wendt said that "anarchy is what states make of it". The game's fundamental mechanics should be fluid and subject to each player's personal aesthetic tastes, as opposed to being exactly the same each and every game. It would be interesting to see varying conceptions of sovereignty be depicted as well as a fluid portrayal of the development of intentional structures.
I have literally no idea how to implement this as it would require the development of an AI which possesses spontaneously creative faculties, but it is just food for thought.