- Joined
- Oct 5, 2001
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- 30,080
I tried a different method recently when heavily behind in culture. I was invading an american island, just off the coast from their mainland, and just a few squares from the capital. I only had aorund 2/3's of the culture of the americans, and I wanted to take these cities rather than raze them. This island was also a significant distance from my capital.
I was very aware about the possibilities of culture flips. It was just into the industrial ages, and I was attacking with cavalry, supported by infantry.
I normally station a large group of units in a captured city to end the resistance quickly, then rush a few cultural improvements. I tried a different tactic, which almost has an 'exploit' characteristic to it, but that was not my intent.
After quashing the resistance, what I did was to pillage all the roads into this city, except for a single road on which I stationed a defensive unit and an attacking unit (one cavalry and one infantry). The city was left empty with lots of entertainers for happiness control, although later stationed infantry there.
The empty cities made great targets for the AI, and it would recapture them with cavalry. With the roads gone, they could not move infantry in to defend the cavalry, so the cavalry were very exposed to counter attacks. This also hurried the downsizing of the city, as the pop reduces with each attack. I consider baiting the AI like this a bit exploitive, but it was not my primary focus.
By pillaging and blocking the roads, the city was cut-off from the empire and this meant that in the event of a culture flip, the strongest unit would only ever be a rifleman, or even a spearman in the early industrial age. This was my real goal - expecting culture flips, but ensuring that they were no big deal when they happened.
I was very aware about the possibilities of culture flips. It was just into the industrial ages, and I was attacking with cavalry, supported by infantry.
I normally station a large group of units in a captured city to end the resistance quickly, then rush a few cultural improvements. I tried a different tactic, which almost has an 'exploit' characteristic to it, but that was not my intent.
After quashing the resistance, what I did was to pillage all the roads into this city, except for a single road on which I stationed a defensive unit and an attacking unit (one cavalry and one infantry). The city was left empty with lots of entertainers for happiness control, although later stationed infantry there.
The empty cities made great targets for the AI, and it would recapture them with cavalry. With the roads gone, they could not move infantry in to defend the cavalry, so the cavalry were very exposed to counter attacks. This also hurried the downsizing of the city, as the pop reduces with each attack. I consider baiting the AI like this a bit exploitive, but it was not my primary focus.
By pillaging and blocking the roads, the city was cut-off from the empire and this meant that in the event of a culture flip, the strongest unit would only ever be a rifleman, or even a spearman in the early industrial age. This was my real goal - expecting culture flips, but ensuring that they were no big deal when they happened.