You need to add the files for the unit graphics using ModBuddy's built-in system for File Add (New/Existing File). Your mod only consists of the following files:
Code:
<File md5="FB46E6538D51FFFC7C636F1599B54C6A" import="1">Broadaxemen.xml</File>
<File md5="BDD90F3FB0F0789BF3D6A9DAB8FDEDAA" import="1">Broadaxemen_Art.xml</File>
<File md5="C28835EB0A0FA5744A83A07DACEE5153" import="0">knight.xml</File>
<File md5="CBBB119CF4E4693071F10CC7A19BEB1F" import="0">knight_Art.xml</File>
<File md5="5105FE82EF1C055946404F774E7617D4" import="1">Longsword.xml</File>
<File md5="7A0B16B595666FD1A4AF37F2FC6BF3D8" import="1">Longsword_Art.xml</File>
<File md5="3C9D45F1375DA96B638B6D337B7B4D9B" import="1">WW1Zeppelin.xml</File>
<File md5="5E0283B67DB1B8FDBF347699E79B4181" import="1">WW1Zeppelin_Art.xml</File>
BTW, none of these files should be set
Import Into VFS=true.
The fact that you have copy-pasted all those other files and folders into the same main folder as is being used by the ModBuddy Project does not matter, they are
not part of the mod, and so they are not sent to the built version of the mod (the version that is used by the game, and that gets sent to
My Games/Sid Meier's Civilization 5/MODS/. When you enable and try to run the mod, the files that
are not part of the mod are 'unfindable' by the game, and so you get invisible units.
Also please look at whoward's tutorial again for which version of the mod we need. You are attaching the entire ModBuddy Project, which is not the same thing at all as the 'built' version of the mod that gets sent to
My Games/Sid Meier's Civilization 5/MODS/. It is the one that is sent to
My Games/Sid Meier's Civilization 5/MODS/ that gets executed by the game. All other versions are meaningless, really, because they are not the same as what the game actually sees when a mod is enabled and loaded into the game.