dh_epic
Cold War Veteran
I personally like the idea of "causing" a dark age. That way later on, after the dark age is over, you can have a renaisance. 
But moreover, it makes a disappointing game concept VERY strategic.
The great leader idea is a good one. Or imagine your two enemies had to actually coordinate -- they had to have two great leaders meet to create a "special event" like a dark age.
This would mean that as an empire, you would want to temper your growth in order to prolong your longevity. Why was China more successful than Rome, let alone Egypt?
I think this could also be reflected in the scoring system. Even if Italy isn't the most powerful nation in the world, the fact that they had an empire for 500-700 years would give them HUGE bonus points ... and make the cultural value of their improvements higher.
... while we're at it, why not make a game faster, where if you're tearing through a nation, you can force a surrender (instead of having to invade every last capital and settlement). I don't know what conditions would make this fair, however.

But moreover, it makes a disappointing game concept VERY strategic.
The great leader idea is a good one. Or imagine your two enemies had to actually coordinate -- they had to have two great leaders meet to create a "special event" like a dark age.
This would mean that as an empire, you would want to temper your growth in order to prolong your longevity. Why was China more successful than Rome, let alone Egypt?
I think this could also be reflected in the scoring system. Even if Italy isn't the most powerful nation in the world, the fact that they had an empire for 500-700 years would give them HUGE bonus points ... and make the cultural value of their improvements higher.
... while we're at it, why not make a game faster, where if you're tearing through a nation, you can force a surrender (instead of having to invade every last capital and settlement). I don't know what conditions would make this fair, however.