mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
Look I'm sick of not being able to deal with collateral dmg. You can't win. The only thing thats logical is to preemptive strike and hit the enemy with artillery before they hit you.
Plus city raider actually makes it better to abandon the city sometimes and retake it cause you can do more dmg that way. This defending issue needs to be fixed.
This also applies to forts. Better not to build/use them cause city raider applies there too and it acutally puts you at a disadvantage.
Something more needs to be done to be done about the combat mechanics of artillery. Its ruining the way wars are played out.
Its not an easy fix because artillery needs to have a major role. I say that there needs to be some kind of antiartillery units, so that there can be counter battery fire. If artillery attacks a stack the counterbattery defenders need to be able to duel with it and only if the artillery wins (in other words manages to retreat) then it does major collateral dmg. If artillery loses it shouldn't do much or any collateral dmg.
I don't know, just a suggestion. Perhaps someone can point me towards a minor mod that addresses these issues.
Plus city raider actually makes it better to abandon the city sometimes and retake it cause you can do more dmg that way. This defending issue needs to be fixed.
This also applies to forts. Better not to build/use them cause city raider applies there too and it acutally puts you at a disadvantage.
Something more needs to be done to be done about the combat mechanics of artillery. Its ruining the way wars are played out.
Its not an easy fix because artillery needs to have a major role. I say that there needs to be some kind of antiartillery units, so that there can be counter battery fire. If artillery attacks a stack the counterbattery defenders need to be able to duel with it and only if the artillery wins (in other words manages to retreat) then it does major collateral dmg. If artillery loses it shouldn't do much or any collateral dmg.
I don't know, just a suggestion. Perhaps someone can point me towards a minor mod that addresses these issues.