Well, what title says. I'd like to add a new difficulty which gives AI no bonuses at all at first, and then gives increasing bonuses either per Era or per number of turns (scaling with game speed). It doesn't need to be "official" difficulty (though that'd be perfect), it can also be hidden bonus to all AIs scaling with time and then the mod would be balanced only with the chosen "official" difficulty of Prince. The most important part is the scaling bonus itself.
Can something like this be done at all, from technical point of view, without .dll modding? If yes, any general suggestions how?
Can something like this be done at all, from technical point of view, without .dll modding? If yes, any general suggestions how?