mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
Look basically my complaint is this. I played Warlords a lot and obviously the most powerful form of government was to go democracy/free speech/emancipation and whatever else. Then use a financial char
Then as the game progressed just build as many god damn towns as possible (rotating in farms to grow the cities then slowly replace). To concentrate the map with cities So that every tile that was in your territory that you could build a town on was worked. Because the one town at 2 food was self sufficient and at 8 gold per turn after all the buildings would give a minimum of 20 gold per turn easily paying for that < 8 gold administrative cost for the additional city. Obviously you want to work every square with as few cities as possible. Think about this. At 80% research rate you get as much research out of a town (+6) as you do out of a farm and a scientist with the added bonus of money and even more production with fewer ppl to please.
On top of this any city anywhere could be maxed out quickly even with access to little resources to help itself. You can afford to pay for it. One turn of production to reduce costs then hurry. You could produce a new unit out of every city every other turn. Obviously the side effects would be your research rate was ludicrously high and your army and flexibility massive.
ANYWAY this thread is about the alternatives in BTS, if there are any viable ones, or if they just went ahead and made town spamming even stronger?
For one I tried to play a game as a complete warmongering douche as ?Darius? (imperialistic/char) and go the state property route and max out production. I obviously still put towns in support cities for research and just pumped out super high experience units almost every turn from my mega production cities (due to feudalism and theocracy).
This routes a dud. Mainly because you need caste system/police state to max out your production rate. Ok so if you have caste system with the large cities of this method you need heriditary rule to make your annoying peons happy. BUT now you get war weariness in the damn cities and need even more troops for that.
But if you don't have caste system all your workshops become much less useful (which is central to the method) and your stuck with a useless, forced on you civic which is designed for capitalism (emancipation).
PLUS the money mongering method got uber powerful with the addition of corporations. AND enviromentalism just got powerful with windmills now being very productive (5 gold for financial) and the much needed health (due to all the new and annoying unhealthiness bonus'. ?!?!?Power!?!?!? WTH sid? I don't think that many people stick forks in god damn outlets and toasters and I'm pretty sure hospitals and doctor's offices wouldn't be very effective w/o it? are you on crack sid?)
TOO MAKE A VERY LONG STORY SHORT is there any better gov system in the game? Or is it just too effective in BTS? Should Emancipation unhappiness not apply under state property? Should State property get the heriditary rule happiness bonus or some other happiness bonus to balance it (its a late civic and you have to side track for it anyway)? What can be done to give us some different options? Early and late there is nothing like the massive gold from town spamming for out teching everyone and paying for wars. I'm just sick of doing the same damn strategy or having to "challenge" myself otherwise.
Then as the game progressed just build as many god damn towns as possible (rotating in farms to grow the cities then slowly replace). To concentrate the map with cities So that every tile that was in your territory that you could build a town on was worked. Because the one town at 2 food was self sufficient and at 8 gold per turn after all the buildings would give a minimum of 20 gold per turn easily paying for that < 8 gold administrative cost for the additional city. Obviously you want to work every square with as few cities as possible. Think about this. At 80% research rate you get as much research out of a town (+6) as you do out of a farm and a scientist with the added bonus of money and even more production with fewer ppl to please.
On top of this any city anywhere could be maxed out quickly even with access to little resources to help itself. You can afford to pay for it. One turn of production to reduce costs then hurry. You could produce a new unit out of every city every other turn. Obviously the side effects would be your research rate was ludicrously high and your army and flexibility massive.
ANYWAY this thread is about the alternatives in BTS, if there are any viable ones, or if they just went ahead and made town spamming even stronger?
For one I tried to play a game as a complete warmongering douche as ?Darius? (imperialistic/char) and go the state property route and max out production. I obviously still put towns in support cities for research and just pumped out super high experience units almost every turn from my mega production cities (due to feudalism and theocracy).
This routes a dud. Mainly because you need caste system/police state to max out your production rate. Ok so if you have caste system with the large cities of this method you need heriditary rule to make your annoying peons happy. BUT now you get war weariness in the damn cities and need even more troops for that.
But if you don't have caste system all your workshops become much less useful (which is central to the method) and your stuck with a useless, forced on you civic which is designed for capitalism (emancipation).
PLUS the money mongering method got uber powerful with the addition of corporations. AND enviromentalism just got powerful with windmills now being very productive (5 gold for financial) and the much needed health (due to all the new and annoying unhealthiness bonus'. ?!?!?Power!?!?!? WTH sid? I don't think that many people stick forks in god damn outlets and toasters and I'm pretty sure hospitals and doctor's offices wouldn't be very effective w/o it? are you on crack sid?)
TOO MAKE A VERY LONG STORY SHORT is there any better gov system in the game? Or is it just too effective in BTS? Should Emancipation unhappiness not apply under state property? Should State property get the heriditary rule happiness bonus or some other happiness bonus to balance it (its a late civic and you have to side track for it anyway)? What can be done to give us some different options? Early and late there is nothing like the massive gold from town spamming for out teching everyone and paying for wars. I'm just sick of doing the same damn strategy or having to "challenge" myself otherwise.