EDIT: I'm also curious to know where y'all fit military into these priorities. One of the reasons I never have a worker early is because I always end up retreating him into the city to avoid barbs, who then pillage my early improvements because I don't have a warrior to protect anything. I end up doing usually a warrior and an archer before any workers, just to fend off the crazy barbs
I don't scout that much, instead I pull the pathfinder back to watch for barbs. A warrior after monument and shrine is reasonable (or an archer instead if your tech path took you to trapping already). Two units are usually enough for a while. If they aren't fighting, put them on hills nearby, camps won't appear on tiles that you can see
See, and mines on resourceless hills are an improvement I've almost always ignored entirely, starting in vanilla and carrying on to here. It's always just seemed bad to me to have a citizen working a tile with only 1f on it; I end up preferring hills next to a river so I can stick a farm on them.
This is how I view this question. A citizen that works a 2 food tile like grassland does almost nothing***. He produces 2 food and he eats 2 food, nothing changes (he might even be a negative because he could make an unhappiness). Why would you try to grow when currently the best tile does basically nothing? In a position such as this, I either need workers, buidlings, or more tiles, not more citizens.
For this reason, I consider a 2

hill better than a 1

1

plain, and the plain better than 2

grassland. All of these tiles effectively produce 0 yields (it creates 2, but a citizen eats 2 to be alive), you shouldn't be trying to grow unless you have at minimum a 3 yield tile available to work. This is why I don't pursue food that much in ancient era, I usually grow to 3 or 4 population, just to work my really good tiles and my artist or engineer. Now after I have some workers improving tiles, more specialist slots, and a well/watermill (which gives 0.2

and

per citizen) growth becomes much better, because citizens are worth 3 or 4 yields, rather than just 0 or 1. Growth was really important in Vanilla because of how science was set up, but in VP its better to wait a little while to really push growth. Tradition's food is there to let you work specialists early on, not to facilitate extremely quick growth.
***Actually if the citizen is in the capital he also earns a small amount of science