Is it normal for a Tradition player to start way behind most or all of the AI on King/Emperor?

What works for me:
I don't rush settling. I order monument, shrine, a worker and a military unit. Then settler. Another worker or another military unit if there are too many barbs. Settle it nearby in a resourceful land. A building in capital (council or well). Another settler, another worker.

You don't want to work on unimproved tiles without resources. There should be always a good tile for your city workers when your city grows. Keep expanding slowly until you can claim a monopoly. Connect cities by road when the city population is 25% greater than the distance.

If you want to found a religion, go for the extra faith in tradition, prioritize shrines, and try to grab ancestor worship. If you don't want to found, don't panic, keep building your cities, make yourself an army when money begins to pour and when you are confident go for your nearest holy city.
 
King/Emperor Level player herr. I find it odd, that you struggle with tradition, especially with civs like Arabia, which almost play them selfes and feel like you are playing one difficulty lower.

I think mines on hills are like the best basic improvmente for points allready mentioned, I would never put a form ontop of a hill
 
King/Emperor Level player herr. I find it odd, that you struggle with tradition, especially with civs like Arabia, which almost play them selfes and feel like you are playing one difficulty lower.

I think mines on hills are like the best basic improvmente for points allready mentioned, I would never put a form ontop of a hill

But see, that's the feeling I have with Progress and especially Authority. They just mesh perfectly with how I play anyway and require basically no thought on my part. Tradition seems to be a 180 from that playstyle, though, at least for me.
 
But see, that's the feeling I have with Progress and especially Authority. They just mesh perfectly with how I play anyway and require basically no thought on my part. Tradition seems to be a 180 from that playstyle, though, at least for me.
That's the same that happened to me, but with Authority. It took me like 7 games to realize how to play Authority. I just could not believe that producing units without any building could be of any worth.

Tradition is quite the opposite. You need your cities developed and your tiles improved first, units later, extra cities even later. Even then, Tradition can build an army faster than Progress, early game.

Progress is a different concept: cities first, development then, units last.
 
Trapping has one downcurrent lure: it leads to Fishing, which leads to embarked pathfinders, and more ruins, which could guarantee a religion. There's something to be said for going this route relatively early, if there's not some other path that demands primacy, and there are likely offshore ruin possibilities.

*shrug* As for me - I've started playing the game with events off and ruins disabled. I like randomness and that will always be inevitable, but there's something about playing the game this way that's more stable and enjoyable and makes me appreciate the basic things so much more. Just a thought. :)
 
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