Is it possible...

I think winning without even a single city would be impossible. You can't build any of the structures or military for any VC, or control enough territory to be in the running for a diplo victory. Even survival seems very, very unlikely, because you wouldn't be able to defend your settler from anything.
 
If you started with a scout, and got several warriors from huts very early on, you would be able to defend yourself, with a lot of luck, and sacrifices to the RNG. If you turned off all the victory conditions you wouldnt be able to loose through culture, domination, UN vote or spaceship.
 
It is possible to survive. I think this is done without cities:
http://hof.civfanatics.net/civ3/game_info.php?entryID=448

But winning? Maybe if you used your worker and settler to pop a lot of warriors from goody huts and the conquered the world. But only in principle.

On the other hand, I seem to remember something about a "strategy" to "win" deity. It involves creating a map where there are only mountains, and then waiting for the AI to commit suicide on the first interturn. Or something. Maybe.
 
I have heard of that way to win, but never tried it.
As for that HoF game, I downloaded both saves and opened them in Civ Assist 2. It appears that in 190BC, the Indians had one city, the ruins of which were near the single Zulu city, which was built in 2038AD.
 
I know that at the first turn, any civ that is in a location were they cannot found a town or get to one is eliminated. I am not sure if that applies to humans. One way to win a game with a large score was to make a map with only one tile that can found a town.

Put your settler on it and the rest on mountains. Then found your town and watch the game end.
 
You could start off on a one tile island. With a slow tech pace, the AI might never get to Amphibious warfare and even if they did, i don't think they use marines very well.
 
You could pop a warrior with a scout from a barb hut, use it to conquer an AI city and keep it, allowing you to then go on to play as usual, taking AI cities (or not) to win. Alternatively, does the Inco start with a Chasqui scout who could get lucky and take an AI city...
 
To keep the city, it'd have to expand its borders. So you'd need to wait 10 turns. On Regent+, the AI will have at least one unit built by then (or will get a free one anyway), so your conscript warrior will have to fight to capture the city.

On Chieftan or Warlord, if the city has 1 shield per turn to start and can't/doesn't increase this, then they won't have a unit after 10 turns.
 
Obviously it's shown it's possible to win at 2050 without building a single city.

On Chieftan the AI are pathetic enough that they'll let you alone if you don't do much. In the attached saves, I explored with the worker, and the settler only ever moved when booted. It went on quite a trek for a unit that remained fortified the entire game! The AI never made it to the Modern Era.
 

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You could start off on a one tile island. With a slow tech pace, the AI might never get to Amphibious warfare and even if they did, i don't think they use marines very well.

Don't have to use them well, just have to use them.

You could pop a warrior with a scout from a barb hut, use it to conquer an AI city and keep it, allowing you to then go on to play as usual, taking AI cities (or not) to win. Alternatively, does the Inco start with a Chasqui scout who could get lucky and take an AI city...

Pretty sure the Inca start with a regular scout.
 
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