• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

Is it worth researching Future Techs?

Creepster

Silent Service
Joined
Mar 19, 2002
Messages
765
Location
NH
In the current GOTM I have about 17 future techs and am getting a new one every 4 or 5 turns depending upon my money needs. It is the year 1990 and they have only added about 4 points to my total score so far. Is it even worth researching them? or would I have been better of changing my luxary tax slider to 100% and making everyone happy. I don't need the money at this point almost all of my cities are set to wealth for production. What do you do at this stage of the game?
 
Nope!

This is a waste of time and actually lowers your final score because you lose more points from the early turns bonus that you gain from the future techs.

In your example, you wasted 4 or 5 turns per tech for 17 techs so that would be 68 to 80 truns of time. On a regent game, you gave up 3x bonus points for each turn you used. So that would be somewhere between 204 and 320 points that you lost from the early finish bonus in order to gain 4 points on your average turn score.

You do the math. ;)

I think this is one of the built in sucker traps that came with the Civ3 game. It may have had another purpose when originally implemented, but somehow the value of the idea got left on the cutting room floor.
 
I have never ever actually even played a game where I have reached future tech level. Never, games are always over before that.
 
Same for me. But simple calculations can figure out that future techs won't reward. More happy citizen will do much more!
 
The points I was refering to is only from the techs. I am getting about 18 to 20 points per turn right now on my score. Using Sir Plebs calculator for estimating score I did better by sticking it out to the end, but what I am not sure of is are the techs worth anything? It really does seem like a waste. 17 techs should be worth more than 3 points towards my final score.
 
Creepster,

You are on a voyage of discovery that a number of us have already suffered through. It makes you feel sort of cheated to spend all that time on researching the future techs only to find that they have so little net value. I can't figure out if this is a mistake on Firaxis's part or if we just do not know how to trigger the special FTech bonus.

Let's ask your question another way:

You researched 17 future techs at a cost of 4000 gold each.

If you already have a citizen working every square of dirt, coast, and sea in your empire and every person was ecstatic, then you may not have been able to use the gold in any other way. Otherwise, what could you have purchased with that 68,000 pieces of gold that would have produced more happy people or more specialists?? Doing things to enhance these numbers seems to drive up the per turn score at a much higher rate than any future tech impact.

For that matter, you can extend this logic backwards to any technologies that were researched after you obtained total control of the game.

In my GOTM10, I shut down research after getting Cavalry and never researched anything in the upper branch beyond theology even though I continued to play for about 20 more turns.

If I had been milking the game for maximized score I am not sure I probably would have researched to get mass transit and then shut it down, but that would have taken mooooooooooooore patience.
 
I always tried to research as many FT as I could in my games to the end, but it actually was of no real use, it really is just not worth it.
Maybe Firaxis will fix this eventually.
:D
 
I don´t agree.

In the actual Gotm (X)I have enough cities to spread my population along the continent. Using this method, I got the chance to make them happy only by trading goods.
I´m in the milking phase now and still 100 turns left.
What should I do with all the money? I don´t need any luxus rate.
So I went for future techs to get additional points.

Conclusion: :D It depends of your style of play. :D
If you are going the ICS style with milking future techs give you additional score.
If you don´t go this way, they are mostly useless...
 
hey don't forget you can also get points from gold because the score is taken partly on account of that, also if you wanted to you could have so much science possiblity that you could put your slider at 10% and research one turn research rate min. that way you get gold or happy citizens and you learn everything at a rate of one. hopefully this is true and what i mean by a rate of one is in the .bic the min. reasearch rate is 4 so if you change that to 1 you can research things every turn.
 
Originally posted by Incubus0223
hey don't forget you can also get points from gold because the score is taken partly on account of that, also if you wanted to you could have so much science possiblity that you could put your slider at 10% and research one turn research rate min. that way you get gold or happy citizens and you learn everything at a rate of one. hopefully this is true and what i mean by a rate of one is in the .bic the min. reasearch rate is 4 so if you change that to 1 you can research things every turn.

Unfortunately this is not Civ2 so no points for gold. Changing the bic around is cheating in GOTM so your advice is not valid. For a staff member to make a post like this is a bit hard to fathom.
 
Well I just finished the current GOTM, and I am inclined to agree with Cracker. I should have stopped researching a while ago. I ended up with about 25 future techs, and they gave me a whopping 10 points to my final score. 100,000 gold or 10 points??
 
Originally posted by Creepster
Well I just finished the current GOTM, and I am inclined to agree with Cracker. I should have stopped researching a while ago. I ended up with about 25 future techs, and they gave me a whopping 10 points to my final score. 100,000 gold or 10 points??

Looks pretty consistent, GOTM8 I had 27 and got 11 points.
 
So now that I have enough data to make a reasonable assessment I have changed my formula for internal score to include future techs. Aeson's contribution from his Deity game allowed a better assessment, he was developing future tech in that game fairly early. Creepster and I researched future techs at 4 turns each at the end of our games.

InternalScore = [(Happy Citizens * 2) + Content Citizens + Specialists + ScoringTiles + (FutureTechs)] * difficulty

CB
 
Back
Top Bottom