why this mod feels much better than normal civ?:)

Yed i understand this, but as i stated above my issue is that in later stages of the game ANY civ with multiple cities (even that has not had a single war) can build huge army with meaningless cost that barely affects economy. Maybe, i was not clear enough, sorrh for that, but my point is warmongering is not a problem. Warmongering without severe and harsh consequnces is the problem and disproportion in units cost/economy power is the problem.
How many is "multiple" cities? If you have 10+ before Pioneers and 15+ after (ignore this part for Pangaea maps), you've surely already been successful in war, and are already snowballing.
 
How many is "multiple" cities? If you have 10+ before Pioneers and 15+ after (ignore this part for Pangaea maps), you've surely already been successful in war, and are already snowballing.
First, actually i meant Pangea map.

Second, why 10+ citites imply that i waged a single war? :)

Third, i was not talking about "snowballing warmongering" by itself. I was concerned about that fact that having a huge army for a civ with huge economy bears meaningless burden for that economy, while in reality it should be very meaningful. If you followed recent events and discussions in EU regarding upping military budget: before 2025 only very few EU members (like Germany, Poland or Lithuania) managed to uphold 4,5%-5% of GDP (which was around 2% (NATO conditions) actually early, but they managed to enhance it). Other countrues been/are very reluctant to increase military budget (some countries currently managing 3% budget deficit due to military expanses but it is still problematic). Long story short, supporting big armies is very expensive, not even mentioning waging wars. So the current problem in the game for me is the disproportion between economies and army upkeeps relative to those economies.

Forth, i wad talking in relation to AI playing civs also, not only to human players.
 
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doesn't pangea favor warmongering?
Yes it does and all high movement/ignore terrain stuff can really break things fast, it also make ships mostly redundant and a waste of resources.
Otoh continents creates an excessive barrier until astronomy/navigation (and in some sense until airports), water is also like a flat road without any obstacles so both boats and units in the water needs to be carefully managed with a massive fleet.
Im not super happy with either but I usually prefer pangea.
edit: found the word I was looking for, deep water feels like an artificial gulf, similar to massive mountain ranges (nope Im not a fan on inca cheap settling either) that could make you immune for a loong time from any agression.
 
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There isn't space for that many cities per civ.
i think it really depends on map size really :) Also in my last game on Emperor difficulty i managed to build 9 cities without having a war on large Pangea. It was a relatively peaceful game.
 
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