Is Marble a wonder tool anymore?

Ferigno

Chieftain
Joined
Sep 30, 2010
Messages
66
Just a quick question on Marble. Is it something that gives any unique bonuses anymore, or is that gone in Civ 6?

Thanks,
 
Yeah, there's a lot of yields that are just +1 culture, faith, or science. Tea yields science because...well, smart people drink tea?

Haven't seen gold in the game yet, just silver. Is that still a thing?

In general, it's disappointing to see that resources don't really make a settling that much more appealing. I have some ivory and incense sitting just a tile out-of-reach of a couple of my cities, but since I have those amenities already I'm not that tempted to go after them. Likewise, if I see a bunch of cattle, stone, or other bonus resources packed together, I'm just not that tantalized. I'd probably just wind up harvesting the stone.

I get the desire to keep a game from being too driven by luck, but it would be nice to see some super-yields sitting out in a no-man's land area. It creates a race to settle, and a cause for launching land wars.
 
Yeah, there's a lot of yields that are just +1 culture, faith, or science. Tea yields science because...well, smart people drink tea?

Haven't seen gold in the game yet, just silver. Is that still a thing?

In general, it's disappointing to see that resources don't really make a settling that much more appealing. I have some ivory and incense sitting just a tile out-of-reach of a couple of my cities, but since I have those amenities already I'm not that tempted to go after them. Likewise, if I see a bunch of cattle, stone, or other bonus resources packed together, I'm just not that tantalized. I'd probably just wind up harvesting the stone.

I get the desire to keep a game from being too driven by luck, but it would be nice to see some super-yields sitting out in a no-man's land area. It creates a race to settle, and a cause for launching land wars.

Well, if your neighbours aren't angry with you, an extra luxury resource can be sold for at least 4-5 gold per turn, so if you count that as part of the tile yield, they can actually be pretty awesome. At least the fact that there's not much downside to settling new cities means that if I see a city spot with 4-5 bonus resources, it's probably actually still worth it to settle, as opposed to 5 where that city would be a net drag on my policies and tech for a long time.
 
Well, if your neighbours aren't angry with you, an extra luxury resource can be sold for at least 4-5 gold per turn, so if you count that as part of the tile yield, they can actually be pretty awesome. At least the fact that there's not much downside to settling new cities means that if I see a city spot with 4-5 bonus resources, it's probably actually still worth it to settle, as opposed to 5 where that city would be a net drag on my policies and tech for a long time.
Yeah, I just want to be excited, something to build plans around. Not just a case of "Well, why not? I can just pawn it off for some more GPT." Or worse, the gifting of excess luxes to get AI's to like you.
 
Luxury Resource yields
------------------------------------------------

Cinnamon n/a - Accessible only though trade with the City-State of Zanzibar. 6 Amenities (1 per city).
Citrus +2 Food
Cloves n/a - Accessible only though trade with the City-State of Zanzibar. 6 Amenities (1 per city).
Cocoa +3 Gold
Coffee +1 Culture
Cosmetics n/a - Accessible through Great Scientist Helena Rubinstein. 4 Amenities (1 per city).
Cotton +3 Gold
Diamonds +3 Gold
Dyes +1 Faith
Furs +1 Food +1 Gold
Gypsum +1 Production +1 Gold
Incense +1 Faith
Ivory +1 Production +1 Gold
Jade +1 Culture
Jeans n/a - Accessible through Great Merchant Levi Strauss. 4 Amenities (1 per city).
Marble +1 Culture
Mercury +1 Science
Pearls +1 Faith
Perfume n/a - ? Accessible through Great Merchant Estee Lauder. 6 Amenities (1 per city).
Salt +1 Food +1 Gold
Silk +1 Culture
Silver +3 Gold
Spices +2 Food
Sugar +2 Food
Tea +1 Science
Tobacco +1 Faith
Toys n/a - Accessible through Great Engineer or Great Merchant. 4 Amenities (1 per city).
Truffles +3 Gold
Whales +1 Food +1 Gold
Wine +1 Food +1 Gold

Some of the faith ones are a little weird: Faith from Tobacco and Pearls. But they have to give faith yields to something. Personally I would have given Faith to Wine, and Gold to Tobacco. They could have had a different Faith resource like frankincense or something, but it's hardly complaint-worthy or immersion breaking.

I get the Coffee yielding culture, I guess... as it's consumed in social settings..?
 
I have to say most of the yields seems to make perfect sense related to their real world origin, but far to many is just awful tiles.

Same problem with unique tile improvements, there is just hard to make a workable tile by using them, but at least the luxuries doesn't need to be worked to have value. I suppose it's to much to ask for that unique tile improvements become an always on effect that can't be worked, just like base districts.
 
Yeah, there's a lot of yields that are just +1 culture, faith, or science. Tea yields science because...well, smart people drink tea?

Haven't seen gold in the game yet, just silver. Is that still a thing?

In general, it's disappointing to see that resources don't really make a settling that much more appealing. I have some ivory and incense sitting just a tile out-of-reach of a couple of my cities, but since I have those amenities already I'm not that tempted to go after them. Likewise, if I see a bunch of cattle, stone, or other bonus resources packed together, I'm just not that tantalized. I'd probably just wind up harvesting the stone.

I get the desire to keep a game from being too driven by luck, but it would be nice to see some super-yields sitting out in a no-man's land area. It creates a race to settle, and a cause for launching land wars.
Tea is a stimulant and helps people wake up sooner and stay up longer. Many scholars actually believe that the switch to Coffee and Tea in Europe as opposed to beer helped spur technological innovation.
 
I like how the base yields have that variety, it's just a pity the tile improvements are a bit bland
 
Haven't seen gold in the game yet, just silver. Is that still a thing?

No gold. No corn. Uranium is now green. It's like Ed Beach hates yellow or something.

Edit: yes this is facetious

Even with the facetious line I think a few people are missing something in plain sight... ;)

Luxury Resource yields
------------------------------------------------
Cocoa +3 Gold
Cotton +3 Gold
Diamonds +3 Gold
Furs +1 Food +1 Gold
Gypsum +1 Production +1 Gold
Ivory +1 Production +1 Gold
Salt +1 Food +1 Gold
Silver +3 Gold
Truffles +3 Gold
Whales +1 Food +1 Gold
Wine +1 Food +1 Gold

I know, I know...gold above should in some ways be more accurately named currency; but then best representation of said currency was gold for much of history! I'm being facetious too ;)
It was just kinda funny that the gold resource in IV and V was a separate thing to the gold that measured your economy lol.
 
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