Yeah, there's a lot of yields that are just +1 culture, faith, or science. Tea yields science because...well, smart people drink tea?
Haven't seen gold in the game yet, just silver. Is that still a thing?
In general, it's disappointing to see that resources don't really make a settling that much more appealing. I have some ivory and incense sitting just a tile out-of-reach of a couple of my cities, but since I have those amenities already I'm not that tempted to go after them. Likewise, if I see a bunch of cattle, stone, or other bonus resources packed together, I'm just not that tantalized. I'd probably just wind up harvesting the stone.
I get the desire to keep a game from being too driven by luck, but it would be nice to see some super-yields sitting out in a no-man's land area. It creates a race to settle, and a cause for launching land wars.
Yeah, I just want to be excited, something to build plans around. Not just a case of "Well, why not? I can just pawn it off for some more GPT." Or worse, the gifting of excess luxes to get AI's to like you.Well, if your neighbours aren't angry with you, an extra luxury resource can be sold for at least 4-5 gold per turn, so if you count that as part of the tile yield, they can actually be pretty awesome. At least the fact that there's not much downside to settling new cities means that if I see a city spot with 4-5 bonus resources, it's probably actually still worth it to settle, as opposed to 5 where that city would be a net drag on my policies and tech for a long time.
Tea yields science because...well, smart people drink tea?
Tea is a stimulant and helps people wake up sooner and stay up longer. Many scholars actually believe that the switch to Coffee and Tea in Europe as opposed to beer helped spur technological innovation.Yeah, there's a lot of yields that are just +1 culture, faith, or science. Tea yields science because...well, smart people drink tea?
Haven't seen gold in the game yet, just silver. Is that still a thing?
In general, it's disappointing to see that resources don't really make a settling that much more appealing. I have some ivory and incense sitting just a tile out-of-reach of a couple of my cities, but since I have those amenities already I'm not that tempted to go after them. Likewise, if I see a bunch of cattle, stone, or other bonus resources packed together, I'm just not that tantalized. I'd probably just wind up harvesting the stone.
I get the desire to keep a game from being too driven by luck, but it would be nice to see some super-yields sitting out in a no-man's land area. It creates a race to settle, and a cause for launching land wars.
Haven't seen gold in the game yet, just silver. Is that still a thing?
Apparently, smart people also have a lot of iron in their diets as well.Precisely. One needs to be correctly watered to win
Only wheat and rice. Bad news for gluten free playersNo gold. No corn. Uranium is now green. It's like Ed Beach hates yellow or something.
Edit: yes this is facetious
One needs an iron will and a jolly good cuppa and one can climb mountains impassible.Apparently, smart people also have a lot of iron in their diets as well.![]()
Haven't seen gold in the game yet, just silver. Is that still a thing?
No gold. No corn. Uranium is now green. It's like Ed Beach hates yellow or something.
Edit: yes this is facetious
Luxury Resource yields
------------------------------------------------
Cocoa +3 Gold
Cotton +3 Gold
Diamonds +3 Gold
Furs +1 Food +1 Gold
Gypsum +1 Production +1 Gold
Ivory +1 Production +1 Gold
Salt +1 Food +1 Gold
Silver +3 Gold
Truffles +3 Gold
Whales +1 Food +1 Gold
Wine +1 Food +1 Gold
No corn.
Only wheat and rice.