I just recently got SMAC, part of a 5 pack of old games I bought just for SMAC. I had been trying to mod Civ 3 into a simulation of extraterrestrial colonization, and it had been mentioned many times, so I had to check it out.
I find that SMAC is in many ways better than Civ 3.
1. The AI is smarter. It uses air and artillery units effectively, unlike in civ3 where these are essentially human player unique units, as are armies.
I currently have the AI holding off hordes of my infantry with a few artillery units and a couple of planes.
2. The terraforming decisions are complex, not the simple formula of mine green and irrigate yellow.
3. Myriad things are more complex. Unit design, government design, building and wonder choices.
4. Espionage is far superior.
5. ICS is handled, albeit by brute force. In civ, the AI will not build cities close together, which is a great advantage for the human player. In SMAC the human player has an incentive to be parsimonious with city building. At least this is equal.
However, civ is more modifiable, the civilopedia is cool, and units look better. Also the same 7 civs, same old movies, etc... gets old in SMAC.
All told, civ 3 is more worthwhile because it is more modifiable, but it is fatally flawed by some unmodifiable weaknesses that SMAC lacked.
Maybe it will be possible to properly do a SMAC mod in Civ 4. To do it in civ3
would create a flawed thing with the weaknesses of both.
I find that SMAC is in many ways better than Civ 3.
1. The AI is smarter. It uses air and artillery units effectively, unlike in civ3 where these are essentially human player unique units, as are armies.
I currently have the AI holding off hordes of my infantry with a few artillery units and a couple of planes.
2. The terraforming decisions are complex, not the simple formula of mine green and irrigate yellow.
3. Myriad things are more complex. Unit design, government design, building and wonder choices.
4. Espionage is far superior.
5. ICS is handled, albeit by brute force. In civ, the AI will not build cities close together, which is a great advantage for the human player. In SMAC the human player has an incentive to be parsimonious with city building. At least this is equal.
However, civ is more modifiable, the civilopedia is cool, and units look better. Also the same 7 civs, same old movies, etc... gets old in SMAC.
All told, civ 3 is more worthwhile because it is more modifiable, but it is fatally flawed by some unmodifiable weaknesses that SMAC lacked.
Maybe it will be possible to properly do a SMAC mod in Civ 4. To do it in civ3
would create a flawed thing with the weaknesses of both.