truth is life
Chieftain
- Joined
- Mar 7, 2010
- Messages
- 7
The conventional wisdom is that the obvious best choice in the building quest you receive for building the Ultrasonic Fence is the one that protects your trade units. After all, the +1 range only protects a fairly small area that you could also clear through military force, whereas your trade units often venture farther forth, to other factions or stations, and through areas where there is no protection against alien attacks.
But lately, I've been wondering. I have never--not even once--had my trade units attacked by aliens in Rising Tide, playing on Vostok and Gemini (but not Soyuz or Apollo), whether before or after I've developed the Ultrasonic Fence, or whether or not I've taken that option. Admittedly, I take every possible effort not to antagonize the hive mind; I never attack aliens or raid nests, even when there are multiple Krakens or Siege Worms wandering through my developed areas and destroying all of my improvements (I use military units to shepard them away, instead). But if you're doing this as well, I wonder whether the +1 range option might not now be better than the trade protection; after all, if they're not going to attack your trade units anyways, discouraging aliens from approaching quite so near your cities and hindering your worker and military units is more of a benefit than adding some suspenders to that belt.
Has anyone else noticed this in Rising Tide, particularly on Soyuz and Apollo? Has it changed their calculus on which option to take?
But lately, I've been wondering. I have never--not even once--had my trade units attacked by aliens in Rising Tide, playing on Vostok and Gemini (but not Soyuz or Apollo), whether before or after I've developed the Ultrasonic Fence, or whether or not I've taken that option. Admittedly, I take every possible effort not to antagonize the hive mind; I never attack aliens or raid nests, even when there are multiple Krakens or Siege Worms wandering through my developed areas and destroying all of my improvements (I use military units to shepard them away, instead). But if you're doing this as well, I wonder whether the +1 range option might not now be better than the trade protection; after all, if they're not going to attack your trade units anyways, discouraging aliens from approaching quite so near your cities and hindering your worker and military units is more of a benefit than adding some suspenders to that belt.
Has anyone else noticed this in Rising Tide, particularly on Soyuz and Apollo? Has it changed their calculus on which option to take?