Is there a diplomacy bias from AI towards human player?

Gilgameshuggah

Chieftain
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Jan 16, 2020
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I was wondering if the diplomacy and AI attitude is equal towards humans and other AI or if there is still some sort of "let's all pile on the player" and/or difficulty adjustment to how annoying they are?

Grievances are obviously only a mechanism, much like religion in the older games that human doesn't probably care about but makes AI act more realistic. I can't bear grudge against AI or feel bad if they have different religion that affects me in no way.

I feel it strongest in early game before any grievances have been caused. It might be that I play peaceful, game is so early that maybe a slinger and a scout are out and yet the three civ's I've met all like each other and dislike or have denounced me. I'm in no way ahead of them and shouldn't really be too far behind either. I've sent delegation to all three. No trading options yet for anyone.
 
attitude is equal towards humans and other AI
Mechanically there is only one difference and that is we cannot tell the AI to get away from our borders but they can tell us. We cannot see the code to know if there is anything more nefarious than that but I have seen no behaviour emperically like that.
Sometimes it may feel that way but as soon as I look at what is happening in the log files I will see lots of bad activity between the AI's also.
The AI tends not to steamroller too much so tends not to get incredibly bad modifiers but can do sometimes.

Grievances are really a front end for diplomacy which is still the real driving force. Grievances is just a way on to to tell you the Ai's will ignore your bad behaviour if you have been attacked and they also tell you by how much.
 
So Maori disliking me from turn 15 and denouncing me on turn 20 for polluting before I even have my first builder out is just bad design?
Without checking their agenda settings I could not say, they probably are set to 0 rather than -1, normally it’s like a 20% difference between civs. perhaps it is based on the amount of forest you have (which would be design).
 
When I read the thread title, I thought it was going to be about the AI being too quick to like the player. I find the AI to be pushovers in diplomacy (at Emperor, not sure what Difficulty the OP plays on). There are a few AI Civs who are predictably belligerent or treacherous, but they always telegraph their punches anyway. Personally, I'd love to see a big addition to the diplomacy in this game, giving players and AI alike more levers to pull and buttons to push.
 
Honestly, the AI isn’t that hard to manipulate as long as you do a couple things immediately upon meeting them.

-A delegation the first turn you meet them will always be accepted. Not the second, not the third, the first. It might not make them friendly or even prevent war, but +3 favour in the ancient era can’t hurt. (And remember Gilgamesh will accept an immediate friendship)

- Make open borders deals as soon as possible. They really like this one. You can even get some GPT if you’re lucky!

- Once the treasury is flowing, give a gift. 100-150 gold will get you to the max +10 on “deals favourable” immediately.

For ancient era meet ups you’ll have to navigate things a bit until you can do all three of these things, but if you can do all three for new meet ups later in the game, you’ll likely have an instant friend.
 
When I read the thread title, I thought it was going to be about the AI being too quick to like the player. I find the AI to be pushovers in diplomacy (at Emperor, not sure what Difficulty the OP plays on). There are a few AI Civs who are predictably belligerent or treacherous, but they always telegraph their punches anyway. Personally, I'd love to see a big addition to the diplomacy in this game, giving players and AI alike more levers to pull and buttons to push.

Agreed. Once i have the tech I can instantly make 5 allies. its kind of ridiculous. the fact that you can instantly friends as soon as you get a happy face is ridiculous.
 
the fact that you can instantly friends as soon as you get a happy face is ridiculous.
This is not true, your history does preceded you and many times I cannot be friends during a renewal or just a happy face. It is a random roll and does depend on + value to a degree but lack of kudos does go against you.
Sure at first it can be easy and thank god because early friends are useful but you cannot attack them for 30 turns and you often have worked to get there.
I must point out that friends are not allies. Why should 2 happy faces not be friends?
 
Can anyone confirm or deny if difficulty changes anything?

It does. AI is much more rough on levels above King (or maybe Prince). On deity it's much more difficult to declare friendship.

edit: I should add another bias is the human tends to completely eliminate AI players which really drives the surviving AI's opinion of you down. It often affects me for over half the game. If you play a completely peaceful game, getting alliances are easy. But if you eliminate 1 or 2 AI's, it's much more difficult.
 
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The only thing I'm aware of is a bias against the player at higher difficulties. This isn't strictly because of difficulty, but it stems from the fact that the AI starts with a much larger army on turn 0 and 2 or even 3 cities. This results in most of the AIs looking at you as weak on turn 1 because they have 2-3 cities and 4-5 warriors and you have just 1 city and 1 warrior.
 
This is not true, your history does preceded you and many times I cannot be friends during a renewal or just a happy face. It is a random roll and does depend on + value to a degree but lack of kudos does go against you.
Sure at first it can be easy and thank god because early friends are useful but you cannot attack them for 30 turns and you often have worked to get there.
I must point out that friends are not allies. Why should 2 happy faces not be friends?

Wow. This has never been my experience but now i'll double check. I *always* get friendship if there's a green smiley face (so as soon as it tilts posivitive - esp in the early game when the emotions fluctuate wildly), and I *always* get alliance if we are friends. My strategy is totally based on that assumption.

It may be that i almost never early warmonger and instead aim for peaceful victory unless i do a last minute 5-turn blitzreig on all enemy capitals at the last minute. So i never have a "bad history" with anyone. Also i only play on emperor so not sure if that matters.
 
(And remember Gilgamesh will accept an immediate friendship).
I think Tomyris also accepts an immediate friendship. In every game I've played where she's in, she says yes to a turn 1 meet friendship offer without fail...
 
I believe the AI is rude to you in the early game because of the simple fact that you have less units, less towns, less yields, so they see you as inferior. That seemed obvious to me, but surprised nobody has mentioned it here...
 
It may be that i almost never early warmonger
This
I believe the AI is rude to you in the early game because of the simple fact that you have less units, less towns, less yields, so they see you as inferior. That seemed obvious to me, but surprised nobody has mentioned it here...
...and this
 
..
Why should 2 happy faces not be friends?
There could be love in the air.. or atleast one of them could be hoping for my than just friendship.. :love: (story of my life - do I hear a violin? :crazyeye:)
Think, "When Harald met Saladin"..
 
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