Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
While I am modding the game, it occurs to me that I am likely reinventing the wheel. In the units.gif there are a fixed number of slots but most of them are essential to the basic game. Here are the basic deficits that immediately come to mind.
Ancient Period
1. A basis spearman or similar that has a attack of 2 and a defense of two to fill in the gaps when you need an all around multiuse fighter,defender.
Middle Ages
2. A dark ages viking raider with a higher attack but lesser defense but 2 hp.
3. A samurai which actually has a graphic slot but is unused.
4. An English longbow and or composite archers from the middle and far east
Late Middle Ages
5. Mongol horse archers
6. A far more armored cavalry unit to reflect higher levels like plate mail or gothic armor.
Industrial Age
7. Activate the recon balloon slot
8. Grenadiers
Modern Age
9. RPG or TOW Missile to combat tanks and mech infantry
10. True nuclear subs putting tomahawk missiles and nuclear missiles off the coasts of nations
11. A spy satellite.
It's my understanding that the nuclear sub is doable by allowing a long range sub to carry air units but have its own devastating attack. However just as the AI is not smart about loading marines into a transport, the sub as it is created is likely to be filled with helicopters or stealth bombers that might end up in the hold of the sub ie whatever was created during the late modern age might get get dragged along upon creation and so only be useful to the player.
I tried making a long range ICBM such that it can go quite a distance but that is hardly the same issue as nuclear subs and the mutually assured destruction scenario, right? One can be shot down while the other can sneak up on an unsuspecting foe and offering a withering barrage.
The spy satellite is very useful but has a limited amount of movement in a turn but can last many turns in the air, but can then work in tandem with a carrier to refuel (as such). Maybe a SR71 Blackbird would be better? The Aurora project replaced the SR71 but armed Predator drones are so commonly utilized today for recon and airstrikes that maybe this should fill that slot?
Looking at the available slots, that leaves one slot left, which probably should be a mobile sam unit, don't you think?
The alpine troops really make no sense, and arguably a spec ops unit like the Seals or Spetznaz could fill that slot instead as an superior infantry to Marines.
Then all the slots would be complete.
Does anyone know if such a unit.gif already exists and where it might be found? It might be in a mod or another scenario.
Edit
It looks like on site the only mod or scenario that has a similar idea is HotCiv's Detailed Test of Time mod.
https://www.civfanatics.com/civ2/downloads/modpacks/
The Scenario League has an ancient to 1600 scenario so that won't work, and nothing there comes close although there are exceptional scenarios there.
Ancient Period
1. A basis spearman or similar that has a attack of 2 and a defense of two to fill in the gaps when you need an all around multiuse fighter,defender.
Middle Ages
2. A dark ages viking raider with a higher attack but lesser defense but 2 hp.
3. A samurai which actually has a graphic slot but is unused.
4. An English longbow and or composite archers from the middle and far east
Late Middle Ages
5. Mongol horse archers
6. A far more armored cavalry unit to reflect higher levels like plate mail or gothic armor.
Industrial Age
7. Activate the recon balloon slot
8. Grenadiers
Modern Age
9. RPG or TOW Missile to combat tanks and mech infantry
10. True nuclear subs putting tomahawk missiles and nuclear missiles off the coasts of nations
11. A spy satellite.
It's my understanding that the nuclear sub is doable by allowing a long range sub to carry air units but have its own devastating attack. However just as the AI is not smart about loading marines into a transport, the sub as it is created is likely to be filled with helicopters or stealth bombers that might end up in the hold of the sub ie whatever was created during the late modern age might get get dragged along upon creation and so only be useful to the player.
I tried making a long range ICBM such that it can go quite a distance but that is hardly the same issue as nuclear subs and the mutually assured destruction scenario, right? One can be shot down while the other can sneak up on an unsuspecting foe and offering a withering barrage.
The spy satellite is very useful but has a limited amount of movement in a turn but can last many turns in the air, but can then work in tandem with a carrier to refuel (as such). Maybe a SR71 Blackbird would be better? The Aurora project replaced the SR71 but armed Predator drones are so commonly utilized today for recon and airstrikes that maybe this should fill that slot?
Looking at the available slots, that leaves one slot left, which probably should be a mobile sam unit, don't you think?
The alpine troops really make no sense, and arguably a spec ops unit like the Seals or Spetznaz could fill that slot instead as an superior infantry to Marines.
Then all the slots would be complete.
Does anyone know if such a unit.gif already exists and where it might be found? It might be in a mod or another scenario.
Edit
It looks like on site the only mod or scenario that has a similar idea is HotCiv's Detailed Test of Time mod.
https://www.civfanatics.com/civ2/downloads/modpacks/
The Scenario League has an ancient to 1600 scenario so that won't work, and nothing there comes close although there are exceptional scenarios there.
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