During my Just For Fun Sid game I was surprised how easily the AI was allowing me to settle my two satellite islands. Korea, in particular, had the Great Lighthouse before I'd even set foot on the two islands and was even floating Triremes around my main island while I was frantically trying to dump as many Settlers as possible into ships. The second island (in the second pic) was vacant for no end of time.
But the Koreans somehow managed, in both instances, to dump their solitary Settler onto each island right at the exact point I dumped my last, completing Settler onto the island.
Case 1 - a Korean Archer and a Settler:
Case 2 - a Korean Longbowman and a Settler:
The timing was immaculate. They did not land to compete for space, they landed precisely 1 turn away from being the first to settle the last possible location on the island.
But what really bugs me - and what I feel must be some kind of coding bug, is that, once they have failed to take any island space, why do they not move any further? Why do they get turned to stone?
The boat that dropped them off can't be that far away, it's only been one turn. There have been hundreds of boat passings since their landing, any one of which could have stopped to pick them up. They could just be disbanded.
But, no. They have to just stand there like statues. They're not even interested in whether they're inside or outside my cultural barriers or not. They're not even interested in whether the town has any defences or not. They're just... pure irritation.
If it wasn't Sid level then I'd just kill them. But, as it's Sid, this could result in the very quick loss of all my territories, especially as Korea is the game-leader at this point and I have nothing to barter for warring partners with.
Or do you think it's intentional?
If it was intentional and not just a coding bug, what would be the purpose?
?
But the Koreans somehow managed, in both instances, to dump their solitary Settler onto each island right at the exact point I dumped my last, completing Settler onto the island.
Case 1 - a Korean Archer and a Settler:
Case 2 - a Korean Longbowman and a Settler:
The timing was immaculate. They did not land to compete for space, they landed precisely 1 turn away from being the first to settle the last possible location on the island.
But what really bugs me - and what I feel must be some kind of coding bug, is that, once they have failed to take any island space, why do they not move any further? Why do they get turned to stone?
The boat that dropped them off can't be that far away, it's only been one turn. There have been hundreds of boat passings since their landing, any one of which could have stopped to pick them up. They could just be disbanded.
But, no. They have to just stand there like statues. They're not even interested in whether they're inside or outside my cultural barriers or not. They're not even interested in whether the town has any defences or not. They're just... pure irritation.
If it wasn't Sid level then I'd just kill them. But, as it's Sid, this could result in the very quick loss of all my territories, especially as Korea is the game-leader at this point and I have nothing to barter for warring partners with.
Or do you think it's intentional?
If it was intentional and not just a coding bug, what would be the purpose?
?