Is Total War getting more popular than Civ at the moment?

Whats your opinion?

  • Yes, I think Total War is gaining more popularity

    Votes: 9 20.0%
  • No, I think Civ is still Popular

    Votes: 10 22.2%
  • NEVER!!!!! CIV WILL ALWAYS BE MORE POPULAR THAN TOTAL WAR!!!1

    Votes: 4 8.9%
  • I think both are cool..

    Votes: 22 48.9%

  • Total voters
    45
Not recalculating critical UI data when making strategic changes is one of the most frustrating aspects of Civ VI. We're going on 2 years of this oversight, having to manually trigger UI updates.

TW campaign play had such problems in the past, but I notice it's been addressed, at least as of the first Warhammer title. In older titles, I recall having to constantly toggle region taxation to get an accurate read of what economic effects certain agents were having after moving them to new locations. No longer the case, and a real breath of fresh air.

The number one priority in any strategy game driven by statistical data should be presenting accurate information to the player (aside from program stability, obviously). If it isn't, something is clearly out of whack from a QA perspective. The amount of time I spend with a game is directly proportional to such things, never mind other preferences.

And if EU IV is guilty of this, after all this time, I'd be aghast... haven't played recently enough to notice.

Be aghast, I can easily cite multiple examples of "x = not x", some which can seriously alter your position if you were to take them on faith.

Though it's also true in CK2/HOI 4 (HOI 4 is broken garbage in general), UI isn't a lost art to gaming but it seems like it is in the strategy genre of gaming.
 
From Ars Technica, VI (3.68 million) is currently at roughly a quarter of V (12.7 milllion) in sales, still beating every Total War game in Steam ownership (the closest being Empire at 3.49, then Rome II at 3.35). Beyond Earth sold a respectable 2.6 million copies as of yet, and thus surpassed all other TW games and all Paradox games except Crusader Kings II (3.17 million).

Though I'll note this is all Steam numbers only.
 
I used to be an avid Total war player. Then they decided to focus solely on dwarfs and dragons and only released Moderator Action: <SNIP> historical content (Empire Divided main's feature was to remind you how plain vanilla Rome 2 was and therefore decided to break all your mod collections)

The camel's back broke when they decided a novel can be the foundation of a so called "historical" game.

To me it was never a competition between th two, I play both for a lot of hours, but yeah, Civ wins in the end because TW basicly forfeited on me

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From Ars Technica, VI (3.68 million) is currently at roughly a quarter of V (12.7 milllion) in sales, still beating every Total War game in Steam ownership (the closest being Empire at 3.49, then Rome II at 3.35). Beyond Earth sold a respectable 2.6 million copies as of yet, and thus surpassed all other TW games and all Paradox games except Crusader Kings II (3.17 million).

Though I'll note this is all Steam numbers only.
What about Cities: Skylines, which is a Paradox game (albeit in a different genre)?
 
I find it hard to believe that Hearts of Iron IV and Galactic Civilization III weren't on the list. I went over it 3 times and did not find them listed. I don't think the list is complete.
 
I find it hard to believe that Hearts of Iron IV and Galactic Civilization III weren't on the list. I went over it 3 times and did not find them listed. I don't think the list is complete.

You didn't look hard enough.

Galactic Civilizations III 476,035
Hearts of Iron IV 1,352,834

Also it should be noted that this list only includes games that have Steam Achievements. But that should include any games we are interested in.
 
Be aghast, I can easily cite multiple examples of "x = not x", some which can seriously alter your position if you were to take them on faith.

Though it's also true in CK2/HOI 4 (HOI 4 is broken garbage in general), UI isn't a lost art to gaming but it seems like it is in the strategy genre of gaming.

Yeah, HOI4 was a complete mess when I bought it at launch (never mind the UI), and I haven't touched it since the first patch. CK2, I think the overhauls I had played altered enough formulas that attention was given to correct UI display... or maybe that was wishful thinking, obscured by the passage of time :think:

With any game, sometimes it's a matter of making a function call to retrieve some value, and it's wrong. Those tend to get fixed since the functions are commonly used. In other cases, the return values are correct, but the UI programmer hasn't taken all modifiers or conditions into account, so the displayed value is misleading (i.e. still wrong). I think the latter is more common, and that's often fixable on the modding side, if it doesn't receive attention.

Not updating values based on user changes... I suppose that's a different scenario between real time and turn-based games, but it's still mostly a front end scripting problem. IMO, civ injured itself upon removing the dedicated city screen, with many of these 'click to open' panels being effectively static instances.


What about Cities: Skylines, which is a Paradox game (albeit in a different genre)?

Cities Skylines is sitting at over 6 million players. I think it's 35th on the list, highest of any Paradox title, and quite good for anything in the strategy/simulation genre.
 
The only nation-building computer strategy games that ever compared in my heart to the Civ series (other than the old Intellivision game Utopia, one of the very first such games EVER, back when I was a kid) are the Ensemble Age of Empires and Age of Mythology games. My experience with the Total War games (and Electronic Arts in general) has led me to outright detest them.
 
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