TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Not recalculating critical UI data when making strategic changes is one of the most frustrating aspects of Civ VI. We're going on 2 years of this oversight, having to manually trigger UI updates.
TW campaign play had such problems in the past, but I notice it's been addressed, at least as of the first Warhammer title. In older titles, I recall having to constantly toggle region taxation to get an accurate read of what economic effects certain agents were having after moving them to new locations. No longer the case, and a real breath of fresh air.
The number one priority in any strategy game driven by statistical data should be presenting accurate information to the player (aside from program stability, obviously). If it isn't, something is clearly out of whack from a QA perspective. The amount of time I spend with a game is directly proportional to such things, never mind other preferences.
And if EU IV is guilty of this, after all this time, I'd be aghast... haven't played recently enough to notice.
Be aghast, I can easily cite multiple examples of "x = not x", some which can seriously alter your position if you were to take them on faith.
Though it's also true in CK2/HOI 4 (HOI 4 is broken garbage in general), UI isn't a lost art to gaming but it seems like it is in the strategy genre of gaming.