I assume
@EMan used a spreadsheet for his calculations before. But, I have little idea of how he looks over a huge map and figures out the best possible locations to settle. I've found his saves to have some tundra areas to my surprise without doing any calculations on those areas, apparently for higher usage of sea squares.
On my map where our soldiers auto-razed the last Persian town, I have this spot:
7 sea squares from planting a settler on top of the rubble! 14 points per turn. 9 coast tiles by my count ... 18 points. 2 hills for 4 points. 2 points per turn to balance out the hills (this may not be exact enough) for the city center. 3 points from the fish. 7 + 9 + 2 + 1 + 1 = 20 tiles counted. This isn't accurate, I need the grid.
7 sea squares, 10 coast squares, 1 fish square, 2 hills, and the city center. 21 tiles. 14 points from the sea squares, 20 from the coast squares, 4 for the hills, one less specialist because of the hills, so 2.5 points from the city center, 3 points from the fish square, for 14 + 20 + 3 + 4 + 2.5 = 43.5 points. Now we divide by (21 - 7) = 14 those tiles that count towards the domination limit. (43.5 / 14) = 3.1 points per worked tile. It has more score potential than Uqkish, and Uqkish looks good for this map score wise.
But now, I need at least one galleon to ferry population, put enough workers or slaves on the hill, or have them ready to import when needed. The other issue comes as that now I need to abandon another city (I have something of a like-dislike relationship, for lack of a better term, with disbanding cities). Many cities have grown for a while now (or had high population after getting captured and the resistance got quelled!), so ideally, a whole bunch of settlers or workers would come from one or two cities to get abandoned. Place a worker or a slave or two underneath the city right before it gets abandoned.
But that also means that I need capital for at least occasionally rushing workers or settlers, or rework tiles in the core with less population. Future tech counts little for score, and mass transit centers could theoretically wait. A purchase of a galleon or send it out from some core area. Then also, when do I abandon the shrunken city or metropolis?
And for metropolises with scientists some will need switched to entertainers.
But we have so much of the map, and can do research at a decent pace on Sid. What sense can we make of this? Is the score of future tech horribly designed or have we missed something here? Is real-world research motivated more by other nations than our own? Or other people? But if so, isn't learning potentially motivated by fear or insecurity with respect to other people?