Island Trading 3

strhopper

Okie
Joined
Oct 21, 2003
Messages
406
Location
Oklahoma
This is my first scenario to post at civfanatics......14 isalnd with 23 civs each island has its own resource to trade.......resource do not disappear and unit producing wonders are disabled.........I play this scenario when nothing else is interesting.........I hope you guys enjoy this thought I would give something back since I have been playing scenarios from this site for over a year...P.S. this is a standard size map, I will add a screen shot when I figure out how :confused:
 

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Interesting idea, but no balance. Any civilizations that have iron on their island basically won the game already.
 
strhopper said:
there is more than one civ with each resource

That's not the point. Any civilizations with iron will have won the game, as they'd have the ability to build those all-important early units. (Swordsmen, pikemen knights,etc...) It'd be difficult to defeat them without iron. Especially if the civilizations with iron happen to be the aggressive ones, like the mongols. They'll probably declare war before you can set up a trade route. I think it'd be better to use this idea with luxuries, as your starting resources won't make it incredibly harder or easier.
 
I will look into that.......thanks for the feed back Rofflecopter..........have u had a chance to play it?
 
Yeah, you too. I can't download this mod right now but the idea sounds good. I made a mod like this (except I used both luxuries and startegic resources) but I never posted it for download. I don't think I have it anymore. Oh well.....
 
strhopper said:
I tried to attach a screen shot and it told me the file was to large
What file format did you use? Probably a bmp if it was too large - find a graphics programme and convert it to jpg, and the size will shrink drastically with little or no loss of quality.
 
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