Island_Plates.LUA -- Original script file

Zyxpsilon

Running Spider
Joined
Oct 29, 2009
Messages
3,250
Location
On Earth
I'm trying to reset that script context back to what it was before the first patch (on November 17th) as i don't really like how these new Mountains/Hills amount are now being distributed and other small issues like too rare Rivers.

The initial principles were good enough for me.

Does anyone still has that authentic file (most likely dated October 20th) for me?
And, if so -- would simply replacing it straight into the Base//Assets//Maps folder be enough?
 
Please ignore the above, since Gedemon was gentle enough to give me the direct solution as quoted below...
I'm afraid the rules does not allow to post any file from the game, but a diff would do for you I suppose, and in that case it's very small:
Code:
---------------------- Base/Assets/Maps/Island_Plates.lua ----------------------
index 66dceb4..385ecfa 100644
@@ -192,8 +192,10 @@ function GeneratePlotTypes()
     args.iFlags = g_iFlags;
     args.blendRidge = 5;
     args.blendFract = 5;
-    args.world_age = world_age;
+    args.world_age = world_age + 0.25;
+    mountainRatio = 2 + world_age * 2;
     plotTypes = ApplyTectonics(args, plotTypes);
+    plotTypes = AddLonelyMountains(plotTypes, mountainRatio);

     return  plotTypes;
 end

If anyone else should be interested by this slight change to the patched script.
 
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