It defies sense, totally.

We need a lie-detector for such posts...

We have had people claim 2 golden ages, numerous great leaders etc.


Dear Santa, I want a lie detector this Christmas to use on civfanatic posters...:rolleyes:
 
I DO understand the entire combat system, for heaven's sake......ADF values, movement allowances and all....and I'll usually develop at least 7-9 cities before the A.D. years

Anyway just have a look at this dully typical game here.....I wasn't really into trading madly then
 
I have occasionally experienced the problem that the poster is talking about, even with hitpoints doubled and defense bonuses increased slightly. It is likely just a random occurence, but I can't help feeling something is wrong when 3 regular AI archers walk up to a city (+50% defense) defended by an elite spearman and 2 veteran spearmen, and win every battle without losing more than 1-2 hp.
 
That can't be anything more than an only-too-desirable stroke of pure luck
 
Geez, some people just aren't happy unless every single freakin' combat is guaranteed to be a win for them......face it, you can't win every battle. For every run of bad luck AGAINST you, there will be a run of good luck FOR you.


Just quit moaning about it, you just make yourself look like a crybaby.

:p
 
I don't even embark on a campaign of conquest until I've got armor or cavalry. Plain and simple. My opinion is that, if you're looking for a major land war, especially in an age where people are building WALLS, you're looking for an utter... UTTER bloodbath. I usually don't have the cities to launch the kind of campaign I want until I'm past the age of gunpowder and military tradition anyhoo...

I've NEVER dreamed of having a great war so early in the game. That's just me, though.

:crazyeye:
 
I'd rather bring a bow to a spearfight ANY day. If my opponent had a sword and SHIELD, however....

I wouldn't be too keen on that. :D
 
The combat system in civ3 is no more "flakey" than the one in any game that uses dice. I have played axis and allies and have seen my share of incredible and terrible luck. And just the other day in back gammon I got double sixes, then double fives and then two sets of double 4's all in consecetive turns. This was with the same dies that were giving my girlfriend crap rolls.

The combat system in civ3 works as advertised. I have fought enough battles to see combat matching the predictions, and there are no hidden bonuses for the AI. What does lead somewhat to the sense that system is buggy is that you do not see your die rolls. You do not see that the AI unit just squeked in a hit there and on the previous round you got a hit with without a doubt.

As others have said play the game some more. Any combat system that uses "die rolls" will not show an even distribution till you have more than a few combats.
 
actually it makes perfect sense that the archers are always winning. Have you ever seen the spearmen attack/defend? They move aside their shield and thrust out with their mighty spear. Any competent archer could shoot an arrow while the spearmem leave their bodies undefended (arcehr usually dont shoot arrows when they are in close combat, so...)

It DOES make sense!
 
Originally posted by Midnight Rider

I've NEVER dreamed of having a great war so early in the game. That's just me, though.

You should try it. Waging a successful war against a neighbor and doubling your territory all before 0 CE is quite satisfying. Especially since the AI won't act quite as idiotic and suicidal when in negotiations.
 
Originally posted by Kilroy


You should try it. Waging a successful war against a neighbor and doubling your territory all before 0 CE is quite satisfying. Especially since the AI won't act quite as idiotic and suicidal when in negotiations.

Yes i agree, in my current game ( regent 4 a.i. regular map continent) persia declare war on my german republic before 0 CE, i got only 3 productive city + 3 small one for luxuries, i had iron and horse and my veteran swordman capture several city defended by spearman. I give republic to joan of arc to ally against them. Later on about 200 A.D my veteran knight kick off persia from the continent, only french is left but she is my allie and my love :D . Now aroud 800 my forbiden palace is in persia capitol ( rush with a GL) and i got something like 20 city, i got sistine chapel and i am building copernicus, the other continent have zulu and babylon and they pay a lot for my new tech.
 
ONE thing I like a lot about this game for sure, is that just because you take a city doesn't mean you learn a technology. (Isn't that stupid? You grab a city, and learn all the secrets of the universe.)

If it was the CAPITOL maybe...

Originally posted by Tassadar


Yes i agree, in my current game ( regent 4 a.i. regular map continent) persia declare war on my german republic before 0 CE, i got only 3 productive city + 3 small one for luxuries, i had iron and horse and my veteran swordman capture several city defended by spearman. I give republic to joan of arc to ally against them. Later on about 200 A.D my veteran knight kick off persia from the continent, only french is left but she is my allie and my love :D . Now aroud 800 my forbiden palace is in persia capitol ( rush with a GL) and i got something like 20 city, i got sistine chapel and i am building copernicus, the other continent have zulu and babylon and they pay a lot for my new tech.
 
If I really wanted to rip the combat system I could easily do it. In reality it isn't that bad. The spearman vs. archer debate could go on ad nauseum. There are a lot of other factors: terrain, fortification of the unit, fortification of the square, etc.

Do I always attack with my strongest unit first? No. If I'm attacking a city, I might attack with my weakest unit first to wear down the defender a bit, even though I know I'm going to get the attacker eliminated result. But that might leave the defender in yellow or red for the next onslaught. Better to lose a weak unit than to have your strong elite unit worn down into the red and then have to defend against a counter attack with that weakened elite unit.

If you're engaging in a major war in ancient times, you might want to attack the archer with your warrior first, then attack with your spearman.

I generally try to avoid wars. They are costly and detract from pursuing the cultural victory. I've never initiated a war, but usually keep a strong military as a deterrent.
 
Originally posted by Midnight Rider
ONE thing I like a lot about this game for sure, is that just because you take a city doesn't mean you learn a technology. (Isn't that stupid? You grab a city, and learn all the secrets of the universe.)

If it was the CAPITOL maybe...


I didnt mean i got new tech by capturing ennemy city but as a german i got very cheap library, in a newly captured city i rush built library for about 140 gold ( with some shield already) this give me cultur+science beaker( much better than a temple). In this game i had 3 luxuries very soon so my poeple were happy. I got a forth lux near persia capitol, so with a marketplace +4 lux+ 10 % luxe my 3 core city grow to 12 without rioting. German= strong milatary+strong science reasearch, what else do you need in civ 3;)
 
Just my thoughts but archers should beat spearman because they should hit them from a distance. I give archers a bombard range of 1 and longbowman a range of 2. Example a group of spearman enter a city and see some archers down a road a bit ok. So they charge (which in real life they might not) and the bowman can hit them first granted that they may deflect some shots with a shield but not all plus the damage might not be deadly but still their would be some. If the spearman closed the distance then they should win but thats a big if depending on how many archers you have. To me this game doesnt implement the advantages longer firing units should have. I mean thats why archers were so feared in combat they could bombard you from a distance and run back and regroup. I give all my units added bombard range even tanks marines ect...
 
That would be relevant on a tactical scale. I've dealt with the killer spearman in a city already. You beat an archer by getting into tanking range. When you can tank the archer, you win.

I don't think that giving archers a range here is viable. Two squares for longbowmen is way too far. You're talking probably 50 miles on a huge map. If you want an idea of scale in this game check out KittenofChaos' Earth map.

Combat involves a major fudge factor. On this scale it has to. If you want accurate combat, try a different game like Ghost Recon, or a RTS game.
 
Originally posted by Andre
I DO understand the entire combat system, for heaven's sake......ADF values, movement allowances and all....and I'll usually develop at least 7-9 cities before the A.D. years

Anyway just have a look at this dully typical game here.....I wasn't really into trading madly then

you have to build or take more than that earleir - try and build as many cities / claim as much land as possible as soon as possible- it will give you a stronger base to play the rest of the games
 
Well I understand your scale comment on ranged attack however I would rather have the ranged units for my combat because it plays so much more realistically and I really can ignore the distances easier than the lack of real combat options. I just use my imagination a bit in combat and still realize that cities are in reality far apart. Its sort of like blowing up the combat map to scale it to a size that works in warfare and then when battle is done you can look at the bigger picture.Not for everyone though.:p
 
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