Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
Well, as long as you are happy missing out the Military Training Eureka, slotting the Veterancy (not a real word) card does give your encampment 30%. Magnus will work with that nicely.
Even the techs in that list are useful, sure you can get a scientist to buff instead but hitting these means the scientists can buff the really hard ones to get.
If you leave it too late you know you never will and then when the need arises its too late. However the top few players have gone off the encampment now claiming about a 5-10 turn slowdown and getting an encampment by conquest is normally good enough.
To be real honest when I am pushing bronze working early that's when I am tempted to build it, and thats not the act of a peaceful person.
.Also building an encampment in the direction of the enemy saves a turn in movement as the units spawn there
One final note... if warring enough you can get your archers to double shot better with a barracks and the +1 housing of a barracks now helps out a little.
Yeah, I didn't notice the impact of the Encampment when I was conquesting because I was picking them up from the AI. It's only now that I'm trying to play both peaceful and vaguely efficient that I've realized not having one causes some inefficiencies.
Thanks for the advice!