Hello, I have a couple questions for a civ I'm currently attempting to make. I have absolutely 0 LUA knowledge currently (I'll get to learning that when I need to), and am learning SQL and XML as I go through the tutorials, resources I can find online, and an assortment of different mods that I play with. Now, without further ado:
1) Is it possible for a luxury resource to provide any yields besides happiness if it's not worked? If so, how would I do this? (I currently have something in Resource_YieldChanges, but I'm unsure if that actually does anything for unworked resources that you have.)
2) Is it possible to have a building produce tourism after a researching a certain technology?
3) (I'm guessing this will probably require LUA) Is it possible to allow different upgrade paths be added to units. For example: I choose a Promotion that will determine the rest of the promotions in the chain for the unit.
When I come across other questions, I will ask them here.
Thanks for any help!
1) Is it possible for a luxury resource to provide any yields besides happiness if it's not worked? If so, how would I do this? (I currently have something in Resource_YieldChanges, but I'm unsure if that actually does anything for unworked resources that you have.)
2) Is it possible to have a building produce tourism after a researching a certain technology?
3) (I'm guessing this will probably require LUA) Is it possible to allow different upgrade paths be added to units. For example: I choose a Promotion that will determine the rest of the promotions in the chain for the unit.
When I come across other questions, I will ask them here.
Thanks for any help!