....we can also sell the slaves to other European powers and even to the natives.
The idea (in different variations) has been
suggested a couple of times in
RaR already.
(Looking at the origins of this mod, it is really an old project. Even if it changed its name a couple of times.)
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The Pros:
Well yes, it is definitely
realistic / immersive / flavourful.
Slave Trade existed in history as we all know.
I also
do understand that some players
do not like to use the
Slaves Units (they e.g. get by events) and might prefer to just sell them.
(Yes they are
really cheap labour but they
also have disadvantages, like e.g. running away and revoluting to balance their low costs.)
The Cons:
One problem with such a suggestion is that
gameplay value (in terms of strategic choices and impact) of such a "Slave Trade" feature is
quite low.
Such a feature would most likely end up as just
another "cash cow" or just a
convenient method to get rid of unwanted Units for Human Player.
AI would not profit at all if Player sells it those Slave Units. (And of course AI is not smart enough to use the feature strategically itself.)
Colonial AI should use its money in better ways - meaning more strategic - than buying slaves from Human Player.
Native AI really does not need slaves and unless we reprogram Native AI would use them very pointlessly.
The
main problem with such a feature however is simply
the effort for such a feature is
incredibly high.
The
"Trade Screen" (which would probalby be the most appropriate solution) is
heavily hardcoded in exe and "hacking into it" by DLL is
really difficult and risky.
Implementing a full fledged feature to
model "Slave Trade" in other ways would also be
lots of effort for little value.
It is of course also a matter of
personal taste.
I myself am
not interested in a
big feature "Triangle Trade with Slaves".
I am also afraid that such a big feature
could break gameplay balance.
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Summary:
It is
really unlikely that this will be implemented.
Effort vs.
gameplay value simply does not match.
For a
"small flavour feature", it is simply not worth the effort required.
And a really
big "Triangle Trade Feature" could really break gameplay balance and would be even much more effort.
If
another modder wants to create a good technical concept and implement it, I
do not mind though.
(But as I said, it is much more effort than it sounds.)
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Best regards from this fan!
Always nice to hear that this mod still has some fans.