Truth is, I meant specifically on Kailric, Night and you.
Well, there are a few more that I would still list, like
Schmiddie and
orlanth.
There are many more experienced modders still lurking around.
They are simply not "highly active" anymore.
Actually that is the biggest part of the problem from my point of view.
The
highly skilled and highly experienced modders that are still
continuously active have become extremely rare.
Kailric is currently working on M:C, Night on both M:C and his version of R&R and you are partially occupied by R&R.
Well, that is the way things are.
My guess is there are more passive moders who don't have time or skill to work alone.
I am modding this game many years already but I still don't feel that I have the skills to create a huge mod all alone.
It would simply be too much effort.
(And I have much less time and motivation left for modding than I used to have a few years ago.)
Without
Schmiddie as RaR team member I would not be working on RaR any more.
Without support from our partners progress would also be much much slower.
Wouldn't be better that all of you work together, both mods have great features?
We do cooperate and share knowledge, ideas and features.
I don't believe however that we will form a real modding team.
Our
visions and
modding philosophies are simply too different.
M:C is doing things that we (
Schmiddie and myself) would not agree to.
And probably
RaR is doing things that
Kailric or
Nightinggale would not agree to.
But that is great.

A modding community also needs diversity for new ideas to evolve.
At the start of R&R there were many enthusiastic fans who playtested it and were giving feedback.I know how I was excited with development.
I know, it was a cool time.
But it was also a massive amount of work which I probably could not handle any more today because of lack of time.
All the organisation, long discussions, support for new modders, bugfixing, ...
Even better example is M:C, where development went slower, and so support quickly faded, despite the fact it has some unique and exotic features.Sometimes I have a feeling it will never be finished, so I don't have a will to play it.
Actually there are still many people interested in
M:C and also supporting the project.
Also
M:C is still in the middle of its development.
Modding takes time, so community needs to be patient.
Just give the mod some time.
RaR (and
TAC which it is built on) took years of development and
RaR is also not "finished" yet.
My point is there are still some casual fans and moders who would love to see and help one clearly defined mod, which has good chance for relatively fast development(no one wants to wait for years) and even more important which would be finished.
A few weeks ago somebody came up with
"Wizards and Monkeys".
So I will try to use that example to explain.

(I really don't want to offend anybody.)
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A well working modding project does
not need
"1000 Monkeys".
Simply because they will cause chaos (long useless discussions) and trouble (bad quality work and bugs) that the "Wizards" will need to clean up afterwards.
And even more problematic is that the "Wizards" will waste most of their time on taking care of the "Monkeys" instead of doing their magic or teaching their "Apprentices".
A modding project needs:
1.
Experienced "Wizards" to do the tough magic and take care of difficult situations that "Apprentices" could not yet handle and to teach the "Apprentices"
2.
Motivated, reliable and skilled "Apprentices" to do easier task the "Wizards" don't have time for and to continuously learn from the "Wizards" and build up their knowledge
The more "Wizards" you have, the more "Apprentices" you can teach / build up to become new "Wizards".
The truth is though, that getting from "Apprentice" to "Wizard" takes time.
And many really skilled "Apprentices" simply are not patient enough and want to be "Wizards" right away which usually results in failure (abandoned projects).
Other "Apprentices" are simply not motivated enough and thus never succeed becoming "Wizards".
On the other hand you also cannot force "Wizards" in the same tower that do not work well together. (sharing vision and philosophy)
They will probably start throwing fire balls at each other and destroy the whole tower.
If you have great Wizards and good Apprentices, then - just for the fun of it - you might keep one or two
"Monkeys" as pets, simply because you like their funny craziness.
But I personally don't have time for pets, since I am often not at home (here in the forum) during the week.
If you have some
"Loyal Servants" (people that are not modding but giving support like hosting a wiki or testing and reporting bugs) that is of course very valuable as well.
I really hope nobody feels offended by this example (Wizards, Apprentices, Monkeys, Servants) but it is very useful for explanation.
And somebody else came up with this before me.
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Problem 1: We currently have only very few "Wizards" left to teach "Apprentices".
Problem 2: We currently have only very few "Apprentices" that show the qualities (skills, motivation, reliability and patience) to become "Wizards".