Keeping focus on one geographic area

Marzipan

Warlord
Joined
Dec 13, 2001
Messages
204
Location
Georgia
When it's my turn, the game will jump hither and yon between all my active units wherever they may be. Is there anyway to get it so it will stay in one geographic area until all the activity there is complete before moving on to a unit on the other side of the world? It might be an idea for a tweak to the game (in the next patch?) to make it so you jump from one active unit to the closest active unit, that way it wouldn't be jumping back and forth across the globe.
 
There is a specific order for civ3 to select the units. For example if the order was 1,2,3,4 in a specific turn the next turn the order will be 4,3,2,1. (I think)

Normally I move all my units then manage my cities. Be sure to have "always wait at end of turn" selected else the computer goes straight on
 
That is pretty annoying. You would think that the program would understand that it would be more convenient to move pieces that are near each other around the same time..especially if they are stacked.
 
Yeah I agree, however, its easy for you to group units based on geography its quite a bit more difficult to do it in code.

There are some notable bugs with whatever method they are using. The tab key will wait, and by the manual that is supposed to move that unit to the end of the line. I find that isn't the case at all, if I use wait on a unit to pospone an attack until the end of my turn I will have to do wait on that unit a number of times, which makes no sense if it *really* goes to the end of the line. What I end up doing now to avoid that silliness is just fortify a unit then get back to them at the end.

Another thing I would like is if I get moved to somewhere else, and then I go back and select the unit I want to move now, I should then continue in that area, or at least with that stack, unstead once I am done moving that one, I jump right back to where I was.

Something along those lines, a key that would stop the auto recenter would be nice. For instance I am moving a bunch of units by rail across the map. I want to hold on my destination screen and then just click and hold to get them to move. What I have to do now is too painful to describe.
 
Originally posted by Smirk
There are some notable bugs with whatever method they are using. The tab key will wait, and by the manual that is supposed to move that unit to the end of the line. I find that isn't the case at all, if I use wait on a unit to pospone an attack until the end of my turn I will have to do wait on that unit a number of times, which makes no sense if it *really* goes to the end of the line.

Yes, I have noticed that too, it has a particular tendency to come back to a "waited" unit prior to some of the automatic moving units (i.e. units under a goto command from a previous turn).

The way I get around this feature is pick a specific unit, e.g. a defender in a particular city and Wait that unit. When after other moves the computer comes back to that unit again, just Wait it again, if it then comes straight back to that unit you can be sure that you have moved all other active units. This is the time to either use the spacebar to end the turn, or to check to see if there were some fortified units that you have forgotten to unfortify, some advisors you wanted to speak to etc.

Normally this means that I Wait my designated unit 3 or 4 times per turn and then spacebar it, which is a small overhead, but at certain times in the game I really want to know if I have finished moving all units yet.
 
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