Kings and names

modmyciv

Warlord
Joined
Oct 5, 2009
Messages
175
Hello again,

Well folks my tree of unbuildable units spawned by buildings works - Magic Student - Wizard - High Wizard etc. Using the trick of flagging them as Kings they don't appear in the tech tree and you can't build them, even though they are assigned to a tech.

One problem - the name - they all end up called Prince John or whatever the King's name is. Doesn't effect gameplay but looks naff, and makes telling them apart in stacks tricky. Any way around this?

I could give them the required resource 'Unobtanium', they would appear in the tech tree again (can work round that) however this kills the upgrades - so would have to fall back on multiple buildings, and I am near the 256 limit and the whole point was to upgrade unbuildable units.

Any ideas?
Cheers
 
I have been working on using the King units are optional Leader units, so that when they are created, they pick up the name from the Leader list. However, I have not tried that when the King Unit was still checked, so I cannot say that adding Leader would help or not.
 
Yes this is a problem. I think the fix, which I have seen from different threads, is to have a actual buildable unit (by a city) in the upgrade chain every 2 'king flag' upgrade units.

Another fix would be this: http://forums.civfanatics.com/showthread.php?t=558226
 
That helps a lot - cheers.

Still some working out to do though. As far as I can figure from the thread, you get the King name if you Autoproduce a King, or upgrade King to King, so you need to put a non-King in-between, using resources or hidden tech or other trickery.


Will try.

CML
 
That thread I linked is a little bit hard to put together at first look, but if you start to analyze how everything is placed in the editor, it starts to take shape in my opinion. I havent actually tried it myself as I havent needed to, but with my knowledge of how the editor works, it should work.

I think a good key sentence is here: "What this does is it allows you to upgrade to an unit that will not be in the build list. A unit tied to a tech which does not belong to any era gets removed from the list, but it's available for upgrading just like the king unit".

From what I've gathered from different threads, which I can't easily find, there is a way to still use king units and keep the actual name.

This other way by ZergMazter is a way without king units, or the occasional one, which because of the flag, it adds another element to the upgrade chain.
 
Yep Think I got it now - still doesn't do what I want though :(

The idea was:

Building auto-produces Magic Students.

These upgrade depending on civ (with correct name) in same tech as building. (don't really care about units on trees now)

Later tech enables upgrade to more powerful unit depending on civ.

First two steps work fine. Student upgrades to King unit keeping correct name and the tree means each civ gets different units which they have no other means to build. Trouble is the next upgrade has to be tied to a later tech. Can't do K to K upgrade or the name changes. Only way around this is to link the second unit to a resource that appears in that later tech - which I rather wanted to avoid as it limits them to civs that have the resource.

Back to the drawing board - easiest way is to remove the students altogether and directly produce the first unit, then upgrade to King. Means lots of new buildings specific to each civ. Funny thing was it was the Student unit graphics that got me thinking about this in the first place.
 
Yep Think I got it now - still doesn't do what I want though :(

The idea was:

Building auto-produces Magic Students.

These upgrade depending on civ (with correct name) in same tech as building. (don't really care about units on trees now)

Later tech enables upgrade to more powerful unit depending on civ.

First two steps work fine. Student upgrades to King unit keeping correct name and the tree means each civ gets different units which they have no other means to build. Trouble is the next upgrade has to be tied to a later tech. Can't do K to K upgrade or the name changes. Only way around this is to link the second unit to a resource that appears in that later tech - which I rather wanted to avoid as it limits them to civs that have the resource.

Back to the drawing board - easiest way is to remove the students altogether and directly produce the first unit, then upgrade to King. Means lots of new buildings specific to each civ. Funny thing was it was the Student unit graphics that got me thinking about this in the first place.

Well, to ease the problem you could make that resource spawn super often. This adds a high chance of every civ having it available.
 
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