Zechnophobe
Strategy Lich
Currently, the Legends World spell for the Kurios gives a fixed amount of culture in all of your cities and settlements. Unlike many world spells, it doesn't have the elasticity to be used in a variety of different ways, or at different times. Using it later in the game is likely not a very useful strategy, since you really only get much effect on your 3ish cities that you built.
So, I have a bit of a suggestion to perk it up a bit, and make it a little more dynamic.
1) Make the amount of culture given by Legends to be based on the number of Cities and Settlements you own. Say, 100 per city, and 50 per settlement.
2) Have the spell end all revolts in all cities you control.
The first allows you to consider expansion while attempting a cultural victory. It also heightens the impact of pushing your borders out if you have culturally expanded a lot. The second part is where we allow for some more intriguing uses of the spell. The Kurio's aren't generally a warlike civ, but I think if someone were to play it that way, we don't want to leave them without some interesting toys to play with. Having a side light of the spell being that it 'wraps up' a war nicely, seems like a cool effect to have. Centaur blitzkrieg two or three cities, perhaps, and then world spell to 'claim' them quickly?
So, I have a bit of a suggestion to perk it up a bit, and make it a little more dynamic.
1) Make the amount of culture given by Legends to be based on the number of Cities and Settlements you own. Say, 100 per city, and 50 per settlement.
2) Have the spell end all revolts in all cities you control.
The first allows you to consider expansion while attempting a cultural victory. It also heightens the impact of pushing your borders out if you have culturally expanded a lot. The second part is where we allow for some more intriguing uses of the spell. The Kurio's aren't generally a warlike civ, but I think if someone were to play it that way, we don't want to leave them without some interesting toys to play with. Having a side light of the spell being that it 'wraps up' a war nicely, seems like a cool effect to have. Centaur blitzkrieg two or three cities, perhaps, and then world spell to 'claim' them quickly?