Kurotates Settlements

Arcite36575

Warlord
Joined
Jun 17, 2003
Messages
119
I decided to play the Kurotates for the first time since vanilla FFH2. Back then, you could build walls and monuments in settlements. Now, I can build absolutely nothing. When was this change made?

Also, how can I possibly hold onto settlements now without culture? Once my neighbors' culture starting putting pressure on my settlements, they revolted and defected. I don't see how I can hold onto settlements now, without either stationing 10+ troops per settlement, or using a disciple pop every after every revolt.
 
Also, I noticed that I now also have to pay maintenance costs for settlements as well, which is a real killer since I usually run God King.
 
I often play creative as Kurios, to get free culture and border pops in my settlements. You can also spread religions to your settlements, and I think some (or all?) of those give you culture. You can also (often) assign your settlement pop to be a specialist, which may give you some culture, especially if its a bard, obviously.

If a neighbouring civ is putting cultural pressure on your outlying settlements, and you want to retain the territory, you probably want to use a slightly more interventionist strategy in the region :)

I don't *think* settlements incur maintenance costs themselves, but they do increase your 'number of cities' for purpose of calculating that maintenance in your primary cities. So you want to get a basic economy going before you start spamming them all over the place.
 
Spreading your state religion into your settlements is one way to create culture and generate gold (if you have the holy city) in them.
You do not pay actual maintenance on the settlements, just that your mega-cities would have to pay a little extra on the "number of cities" maintenance.

Some good tips on playing the Kuriotates can be found in this thread in the strat sub-forum:
http://forums.civfanatics.com/showthread.php?t=296179

Stuff like running liberty for free specialists in your settlements (amongst other tips) could help defray the costs of your cities paying a little more maintenance to the point of actually generating a nice net profit from them. :goodjob:




=P lordrune beat me to it while i was typing a reply
 
Build Priests in order to build temples in your settlements, to get more culture for them. Also, the Grand Menagerie will let your settlements run a bard to generate more culture.
 
Build Priests in order to build temples in your settlements, to get more culture for them. Also, the Grand Menagerie will let your settlements run a bard to generate more culture.

The Grand Menagerie?! ;) Might as well suggest he find himself an 18 leaf clover...
 
Priests of [whatever] will work as well as settled Bears. You can also settle other animals with the Grand Managerie as mentioned before.
 
RoK is good also, get the priest into every settlement, then you get 3gold per settlement, then switch to FoL to get culture expanding
 
Tigers need carnivals to settle in cages, so you'd be able to settle them in your mega-cities, but not in the settlements. Dancing Bears however, do not require the carnival.
 
If you get the Grand Menagerie, however, you would get a free carnival in all of your settlements.
 
The Grand Menagerie?! ;) Might as well suggest he find himself an 18 leaf clover...
I tend to build the menagerie in most of the games where I put effort into it. One thing you can do is build the Nature's Revolt ritual to spawn more animals later in the game to fill gaps you missed, preferably by having Rangers or Beastmasters sitting in the right terrain near some barbarian units. :)
 
If you get the Grand Menagerie, however, you would get a free carnival in all of your settlements.

And you're forgettin that gettin the grand menagerie (unless you're Perpentach) is as unlikely as me bein James Hetfield of Metallica.
 
I build it almost every other game. You just have to try for it harder, and get a little luckier with the hunter-selling-animals event.
 
I really wish that Cardith Lorda would be willing to gift all his settlements to his permanent ally.
 
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