Landmark Terrain in the editor

Leaven

I like the yellow ones...
Joined
Jan 14, 2006
Messages
390
Location
Northern California
Hi all, somehow my biq has enabled the usually grayed-out LM Jungle, LM Marsh, LM Volcano, LM, Coast, and LM Ocean. I have no idea how these got turned on in the first place (I thought it required hex editing), and I don't need them. The problem is that the editor is listing them along with the valid terrains when I'm trying to create my map, and it causes the editor to place the wrong tiles. Can someone please point me in the right direction to turn these back off?
 
Never found out how to turn it back off but here's how they translate:

LM Mountains down to LM Ocean- places LM Sea
LM Hills - places LM Forest
LM Flood Plain places LM Mountains
LM Tundra places LM Hills
LM Grassland and up Correct placement
 
Can you turn those on in Quintillus' Editor? I am still working on learning the map potential of that.

You can turn these on (or off) in my editor. You can do so by opening a BIQ in the editor, going to the TERR tab, and checking or unchecking the "Landmark Enabled" box in the upper-left quadrant.

It's also possible to paint on the map with landmark terrains in my editor, using any landmark terrains. This is actually possible regardless of whether the landmark terrain is enabled or not. The only thing the "Landmark Enabled" option controls is whether the terrains are editable in Firaxis's editor.

Even with "Landmark Enabled" not checked, the landmark terrains painted on the map in my editor show up correctly in Firaxis's editor and in Civ3 Conquests itself. Though it does indeed appear to be the case that if you enable landmark terrains in my editor, and then try to paint with them in Firaxis's editor (including the cracked version), it doesn't work quite right, and paints them as AnthonyBoscia describes.

I'm pretty sure that many years ago there were some BIQs floating around with the extra LM terrains enabled, well before I frequented C&C. I thought those had some connection with the cracked editor (though it lacks the Landmark Enabled option), but regardless that's another possibility as to how they were enabled.

But you can indeed use my editor to turn those off - or paint those tiles and then turn them off if you find a use for the extra landmark terrains. See the picture below:

Spoiler :
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Thanks for the replies! The new editor was able to do exactly what I wanted and turn off those new landmarks, and so conveniently too. Thanks so much!

EDIT: I just noticed however that the regular editor still places the tiles incorrectly (see post #2) even with the extra landmarks turned off. It seems that once a biq has had this done it will be stuck that way.

EDIT 2: Actually, I forgot to uncheck one of the landmark boxes, now it works correctly!
 
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