ProkhorZakharov
Chieftain
- Joined
- Jul 30, 2009
- Messages
- 69
In my last game every AI (deity level) seemed to build a constabulary and police station in every one of their cities, making Special Agents take over 100 turns to steal a tech - in other words, the game would be over by the time they completed their mission. Might it be worth changing the bonus for one or both of these buildings, so that spies stay relevant later on? Changing police station to prevent the secondary effects of spies instead of slowing their stealing rate could work.