Late game worker rush

Salvor

Warlord
Joined
Dec 21, 2001
Messages
144
Location
Chicago
This may be old news to some, but I'm relatively new to the boards here, and have only had the game a couple weeks, but I found something interesting and I thought worth sharing.

Late in the game, after railroads are built, I generally have a boatload of workers with not much more to do than clean pollution and tweak ground improvements to optimize city growth/size levels. In fact, it was while doing this that I discovered an interesting exploit. I was trying to get an even number of food produced by large cities to stabilize the population size and get zero growth. I found that clearing forests to create grassland or vice-versa alters food production by one.

Then I noticed that with enough workers, I can clear and replant forests in the same square as much as I want and generate 10 shields each time. I don't need laborers to work the square, and don't need to feed anyone, all I need is workers to plant and clear forests.

For an industrious society with replaceable parts, four workers can clear and replant a forest in a single turn, generating 2.5 shields per worker. The only way for common laborers in a city to generate this many shields is with a mine or special resource. And workers don't consume food or become unhappy. And they can contribute to any city they want, not just the one they live in.

So late in the game, it seems to make sense to sacrifice population for workers in order to produce more shields and rush any project you want. And the workers can rejoin the city any time they want to work squares and generate currency.

I haven't had time to find the best balance for this or see what the cost would be in fewer laborers producing currency for research and taxes, but so far it seems like a pretty powerful exploit, especially if you're industrious. Particularly late in the game when you generally have more workers than you need for other projects.
 
Sorry, Salvor.

I believe that the patched version of Civ3 only allows you to clear forest once for the 10-shiled bonus. No more of the "reforestation" techniques once you have it.

Before the patch, it was indeed nice - however tedious. While you could not use it for wonders, a large group of industrious workers in a Democracy could net you 40-50 shileds from a single square every turn.
 
Originally posted by Kev
Sorry, Salvor.

I believe that the patched version of Civ3 only allows you to clear forest once for the 10-shiled bonus. No more of the "reforestation" techniques once you have it.


Thanks for the info Kev,

I've been religiously planting and harvesting a square for the past few turns and idly wondering why it doesn't seem to be having much effect! I shall have to re-read the patch info and find out what else that I'm doing is a waste of time now.

It's also comforting to see that someone else is also prone to typing shiled for shield. I seem to do it every time and can't seem to break the habit. :D
 
A friend of mine will use his idle workers to starve out his "allies." He'll go into civs he has right of passage with, and plant forests around their cities to starve them down and slow their production. His attitude (rightly so, it seems, in this game) is that even your allies are simply tomorrow's enemies, because your intent is to beat all of them, even your allies.

Other times he'll just ring their cities with his spare workers so that their units can't get out.

I'm not above pulling cheap stunts, but these worker tricks are so cheap even I refuse to use them...
 
LOL plant forests on allies' cities. That's hilarious! :lol:
 
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