Launching into space by 1800AD or sooner!!!

RedLeader

Chieftain
Joined
Dec 11, 2001
Messages
15
Have you won the space race by 1800AD or soon?!?! :king: How did you do it? What combination of strategies did you use? What Civ, Map, and starting conditions work the best?

Please post strategies/suggestions here.

It's 2050 and I haven't even broken into the modern era area :mad:

If this subject has been addressed, please point me to the correct

I'm a knoowbee so be kind ;)
 
1) Deity.
2) Huge map.
3) Tech broker.

If you play all the AI's against each other, you'll win the Space Race around 1400AD. If you win at all, of course. :)
 
I have won by space race by not that early!! What level are you playing at ?? so far i have only ventured up to Warlord, so cannot help you if you are above that...I go straight to monarchy, look at the tech tree to figure it out..then, you start getting techs faster...trade with other AI's,,...buy any techs you can get. Sell resources or old useless techs for gold per turn...from this you can then boost your science rate. :goodjob:
 
JC,

I was only curious how some people did it.

But if it helps, here are my settings for the last three games:

Civilization: Chinese
Difficulty Level: Cheiften
Land Form: Large Continents
Number of Civs: MAX
Map Size: Huge
Climate: Wet
Temperature: Warm
Earth: 4 Billion Years
Barbarians: Roaming
 
I had lots of difficulty on cheiftain too, more so than on warlord...in warlord, the other civs have lots more techs, and therefore you can trade with them, but in cheiftain, they are just too slow to be of any help...I played russia, large map, 8 civs, raging hordes, everything else as it was.
 
I am usually entering the modern age around 1700 (sometimes earlier) on Monarch level, and most other civs are right with me. I think the game does go faster through the ages, the higher the level, because every civ is researching at an accelerated rate. Add in rampant trading of technologies and you certainly outpace the reality of human existence by a couple hundred years. Kind of funny actually.
 
Thanks for all the post. I think I figured it out. The problem was I was feeling like a loser because I couldn't even break the sound barrier on Chieftain level. But, it turns out it's not me it's the game. I think that an argument can be made that Chieftain level may be harder, tech wise, then higher levels. So it turns out that a "launch into space" victory on Chieftain might be more difficult then you think.

After sifting through a ton of information, I finally determined A fundamental strategic error I was overlooking. The fundamental strategy was that the player never really has the "TECH" advantage. It's the AI the ether has the Tech Advantage or Disadvantage. This may seem redundant, but it isn't. To be a good player, It is very important to understand that your Civ will always develop techs at the same pace regardless of difficulty level. This "Tid-Bit" of info has always been implied, but never expressed and it isn't intuitive, to say the least.

The following is for Gkeewbees, experts probably are very aware of this!!

So At "Chieftain" level the player only has the advantage of "Whom" has what tech. For example, let's say the French are my niebors and the English and the Zulu are on a different continents. Correct me if I'm wrong, but the strategy should be to Trade like hell with the French to get out of the dark ages build a harbor and the Colossus wonder and find the other Civs. Trade and sell your techs with the distant CIvs while keeping the French in the dark and charging up the @$$ for Tech so that they are in AWE of your culture. Then you can pick and chose who has what, Concentrate on culture and Wonders, and have the AI do most of the Tech work. This will dramatically speed up everything. Here is a tech graph by level:

The First Number is the ( % ) you need to devote to Civ Rush
The Second number is the ( % ) you need to devote to Tech Trading


Chieftain
Regent
Deity
75 / 25 50 / 50 25 / 75

Does this make any sense?!?! Understanding this little subtly basically change my entire outlook at the game. This helped me discern when to stop rushing and switch governments, when and with whom to trade techs with, who I should br allies with, and who I need to blow off the face of the earth.

My problem was I kept to myself till about 1700AD. By that time, I didn't have enough time to trade all the required techs to speed up the game. To test my strategy, last night I loaded one of my games with the settings I listed earlier. Just for fun I loaded it at 1945. I then concentrated on Culture and Traded tech's to everyone, I even gave a few away to those how couldn't afford them and it boosted my diplomatic level from "Polite" to "Gracious". By 2000 AD, I not only had everyone loving me but I was deep into the modern age. I even feel confident enough to ether have a Diplomatic U.N. victory or a Space Race victory.

Thanks again ;):king:
 
Sorry about that, the format did come out correctly, it should look like this:

Chieftain: 75 / 25
Regent: 50 / 50
Deity: 25 / 75

Sorry
:crazyeyes
 
When I was on Chieftain, I didn't trade at all. I figured I could just stay quiet and I'll win, because I get production bonuses. Nope.

Germany declared war on me and forged alliances with the rest of the world, so it was a war--me vs. the world. I won, but only because it was Chieftain. War weariness was crazy--I had to go Communism. Warlord and higher you HAVE to engage in trade and diplomacy.

Oh yeah, and my resources were majorly screwed up. I owned the continent, but I had no rubber, coal, or oil. But I did have uranium and aluminum. Need I say how I won? :nuke:
 
Gotta love the LOTR quote on that sig above! Can't wait for that movie...been reading the book, I'll have it done before it comes out on Wed. next! :D
 
Um thanks! better stay on topic though! :) No coal or iron?? That must have been difficult without trading...that means you can't build railroads...but you had rubber, so you could build mech infantry and armours.

Yes, i think it is harder on cheiftain than on Warlord...took me three tries to win cheiftain, and my first to win on warlord, just keep playing RedLeader! :goodjob:
 
Sorry about that, the format did come out correctly, it should look like this:

Chieftain: 75 / 25
Regent: 50 / 50
Deity: 25 / 75

Hi RedLeader,
Just a stupid question, sorry. A little confused by these % numbers, you'd called them % to "Civ Rush" and "Tech Build". Do you mean the % on the slider in the domestic advisor screen- Tech build is the % into science, meaning civ rush is the ?? Happiness?? I missed something here ...

thanks for any clairfication, and good luck at the higher levels!

:confused:
-A chieftain
 
Good point!! royfurr

Let me explain.

The Civ Rush (%) number includes: the overall amount of general resources your devoting to expanding your empire (cracking the whip if necessary), culture, and how much your spending on science. For example on Chieftain you will probably setting your science to max, pumping out settlers, expanding to the ends of the earth, and cracking the whip to rush your civ. But at higher levels you may have science set to 0%, pumping out archers and workers, working you grasslands with mines, building very few wonders, and concentrating you cities in strategic locations closer to your capitol.

The Tech Trading (%) is the amount of money and turns your trading with rivals Civs and controlling the flow of knowledge. It's the amount of time and recourses your devoting to the "pope" strategy. For example: At lower levels you will be controlling science by default, so you won't be doing much trading. At higher levels your always going to be playing catch-up so stay on top of it. Send your warriors to find civs, trade often. And depending on the map, get navigation as soon as possible. Your going to buy and sell techs like mad.

So to recap, It seems to me that the higher levels you should be devoting more time and money to building a large army and building strategic wonders, and less and less on science. Besides, setting your science to 0% and having more happy citizens will fend off a cultural invasion. The Tech Trading or 25% on the lower levels just means you always want to trade techs to keep the game moving faster. The Tech Trading of 75 -100% at higher levels means your probably going to have 0 - 10% devoted to Science. At higher levels your going to need a strong culture base and a concentration of UU to fend off everyone. And most agree, It's better to have the AI do some, if not all, of the work. At lower levels the AI isn't going to be much help, you'll be able to get out of the dark ages faster by trading your known techs with the AI's. To do this your going to have to rush settlers and warriors and expand very fast. However, as you play at higher and higher levels your going to want to concentrate your cities and set-up a strong defensive parameter. Depending on your CIV and Map size, you may even send some warriors and/or UU out and destroy a few rival Civs early. And if your falling behind in techs, which you will be, then build a great library and play catch up!!!!

I started using this stratagy last night and I kicked AI @$$!!!
 
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