Leader personalities

Seven05

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Dec 5, 2005
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I'd like to wrap up the leader personalities so I can get more involved with DLL changes (smarter AI, yay).

What would help is any observations on the current leaders where they behave inappropriately. What I can adjust is their minimum attitude for accepting and offering specific trades, their likelyhood of trading techs, the frequency in which they make certain offers or demands and how strongly they feel about the actions of other civs. Almost anything else will have to wait until I start getting into more significant DLL changes.

So, if you think it's too hard to trade with Virato or that Arminus doesn't care enough about border tension those are the things I'd like to hear so I can finalize the leaders. If you're not sure whether I can adjust it or not feel free to ask. Thamis has veto power so despite what I say requested changes may or may not make it in :)

So far I know about the following leader complaints:

  • Virato is too stingy when it comes to resource trading.
 
- Phoenicia is powerful through commerce. He should be very open-minded with open borders.
 
baptiste said:
- Phoenicia is powerful through commerce. He should be very open-minded with open borders.
Perhaps also Dido, to some extent. Dido is also seafaring and financial, and Carthage has the same parent culture and also historically was supposed to have been a trading power, although it didn't quite have the same reputation as Phoenicia itself. Admittedly, I am bitter because Dido closed borders after I declined to give her Alphabet for free. :)
 
Carthage and Phoenicia already have the easiest open border chances. In an ideal situation they'll open them up while cautious but they're still quick to close them as you've seen. The chance of them maintaining open borders can't be controlled in XML alone, what you're seeing is a side-effect of all of the combined changes. With Carthage and Phoenicia in particular, and to a lesser extent the other "trader" leaders they are very likely to cancel agreements if you either cancelled trades with them or refused to help them. The extent that they value trade works both ways and in an attempt to offset the human player's advantage of deductive reasoning most of the leaders are also more likely to become upset if you refuse to help them or give in to their demands. It helps with the game balance somewhat, forcing you to either give up some of your technology/money or upset your friends which will normally indirectly affect your tech/money income by removing your foreign trade routes with them. It's not all one-sided though, giving them something when they ask for it is more rewarding than it used to be both in terms of direct attitude bonuses and the side effects like maintaining open borders. So really the descision is no longer simply, "do I give them a free tech which may allow them to trade with other AI?" Now, it is more like, "do I give them this tech worth 800 beakers so I can continue to gain 50 commerce per turn from my trade routes with them?
 
You da man, Seven05. :)
 
Heh :P

I do have some plans for adjusting AI trades but they're all for the DLL. And I just re-read my post and it's funny, I was in the middle of a business phone call (on hold again) and I see that I posted in a very serious tone. I'll add smileys next time :)
 
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