Aldollin
Chieftain
- Joined
- Mar 7, 2017
- Messages
- 87
1) does anyone know how to use this requirement? or if it even works?
REQUIREMENT_LEADER_TYPE_MATCHES
it exists in GameEffects and nowhere else so i thought ill just guess what Arguments could make sense:
<Name>LeaderType<Name>
<Value>LEADER_SOMETHING<Value>
but it does not seem to work that way
2) any idea how to implement a LeaderTrait that adds a military slot in chiefdom government and a diplomatic slot after getting political philosophy
would be easy if there was a requirement PLAYER_HAS_CIVIC, like there is one for Techs, but since that does not exists i tried attaching a modifier to political philosophy converts a military to a diplomatic if you are the specific leader (which didnt work, see 1))
any Advise/Ideas are greatly appreciated
REQUIREMENT_LEADER_TYPE_MATCHES
it exists in GameEffects and nowhere else so i thought ill just guess what Arguments could make sense:
<Name>LeaderType<Name>
<Value>LEADER_SOMETHING<Value>
but it does not seem to work that way
2) any idea how to implement a LeaderTrait that adds a military slot in chiefdom government and a diplomatic slot after getting political philosophy
would be easy if there was a requirement PLAYER_HAS_CIVIC, like there is one for Techs, but since that does not exists i tried attaching a modifier to political philosophy converts a military to a diplomatic if you are the specific leader (which didnt work, see 1))
any Advise/Ideas are greatly appreciated