Let's talk Constellations

Has anyone managed to identify appropriate iWeight settings for these events, to keep them from being selected so often? I have pretty much all of the events in the game turned to 100% Games Available, except the Constellation Events which are at 20%, and they STILL pop up all the time, so it must be a Weighting issue. Playing with the settings is difficult to test....can anyone venture some advice for a setting that will tone them down?
 
Has anyone managed to identify appropriate iWeight settings for these events, to keep them from being selected so often? I have pretty much all of the events in the game turned to 100% Games Available, except the Constellation Events which are at 20%, and they STILL pop up all the time, so it must be a Weighting issue. Playing with the settings is difficult to test....can anyone venture some advice for a setting that will tone them down?

yes the iWeight is set at 400, I turned it down to 200 in my games and they still pop up alot but other events sneak in also, I might try turning it down to 100 when patch B comes out.
 
i think it would be cool if these actually had lasting passive effects that would affect your civ differently depending alignment, what civ u r, religion, armageddon counter, and perhaps if u built celestial compass.

so if they were something more than just events but actually different phases that lasted 20 turns each and you would have to compensate for or plan to exploit. perhaps with astronomy u would be able to know what one is next once u research astronomy. it should be too powerful so that it dramatically alters gameplay like the AC affects the game, but not as passive or ignorable as crime rate.
 
Just out of curiosity, have anyone EVER got a constellation event that was to their advantage? Played 5 games since they were introduced and still they've only been a bother.
 
I got a Great Prophet from Dark Candle (Ceridwen's Constellation) event once. I think that is the only time I could actually select an option that did anything (this one depends on Alignment, not Religion)


Personally I like the idea of the event, but think that they need many more options in order to be made more interesting/fun. Not all options should require a religion, alignment, civ, etc. For example, it might be nice if the event could give you research towards the tech that founds the appropriate religion in exchange for gold, population, health, happiness, etc.

I also think that each mana type should have allow another option in the constellation event associated with that sphere's deity.
 
It would actually be pretty cool if the game started with a random sign and then it cycled through the 21, like in real life. That way knowing which event came next would be important and it would add a strategic effect if each sign caused a global change (increased commerce, increased food, increased production, etc).
 
some other ideas might include doubling spell strength for divine units or halving spell damage for arcane units, having the sign of camulos give +30% str and 1 move to berserkers, aeron might spawn rav werewolves if baron already made. i think it could be a really unique and interesting feature.
 
So, I'm being reminded of the Gods of Old mod that came with BTS, where some of the religions got effects randomly every few turns. Shouldn't this system be fairly similar?

That is, I think Astrological events shouldn't be part of the Normal event system, but use a secondary one.
 
I got a Golden Age from the Kilmorph constellation event once (was following Runes of Kilmorph). Nothing otherwise.
 
Requirements to get the constellation events should at least be mysticism and probably also the appropriate religious tech. Would remove a lot of the annoying constellation events where you don't even have a chance to have the proper religion.
 
what if you allowed the map of the constellations for the civ who makes the celestial compass? but the map varied per game
 
Got on a tangent while posting in another thread, then thought better of it and figured I'd put it in this one.

Constellations could be something that creates an effect every 10-15 turns (or more or less based on game speed settings). The constellations would go through a cycle that is randomized at the start of every game. This would allow for the heavens to be more ordered (as they should be) without making every game play out the same way.
Using this model, all constellations would have effects that lasted until the next constellation appeared. The effects available would be depending on such things as alignment, religion, and possibly even Armageddon counter. For example:

The Random Evil Constellation has moved to prominence:
Requires Good: Tell the people to guard themselves well. Dark times are upon us. (Temporary +5% to city defense and -10% culture)

Requires Evil: Rejoice! This surely is a sign of victory!
(Temporary +10 to city attack, Units built during this time gain one free promotion)

Requires Order: Make ready the troops. The enemy is more likely to strike than ever. (Temporary +15% to military production)

Requires Ashen Veil & AC +25 & 250 Gold: The stars are now in alignment. Begin the ritual! (Summons a powerful demonic unit/units in random city with religion, +5 to AC)

Requires nothing: Pay these signs no heed. (+10 to AC)

As the constellations are going in a cycle, every civ would be getting to make a choice, meaning some of the effects would be cumulative. Imagine if a good number of civs all chose the final option (+10 to AC). Even with scaling, that would be a rather hefty increase, and certainly cause some "fun" stuff to happen in game.

Hmmm....further thinking makes me think that constellations should have effects that occur in addition to the ones that happen when a civ makes a choice. The evil constellation could add to the AC or activate a feature like Last Days and double all AC effects during its prominence. A good constellation could be decreasing the AC by a small amount each turn, helping to counter some of the nastier AC increases that might be brought about by this system. The Kilmorph constellation could add +1 currency to all mines for its durational effect.
Anyways, lot's of stuff there that could be done to make them a much more complete part of the game. Hope this helps out with any and all though processes going on.
 
Constellations, from a flavour perspective, are really nice. From a gameplay perspective, yes, they need to be tweaked majorly. Currantly, other than the golden age, the effects of the constellations are to subtle, or don't really effect gameplay. Why no bring things out a little more.

-Option 2: Worship the stars, they shall have great effects (-1 hammer in all cities, bonus (ex. +2 beakers, +2 gold, +2 food, +1 population, -25% crime rate, etc.)
Effects last until the next constellation, which should be coming on a regular basis, or just make effects last 10 turns or so.
 
I agree with the idea of them assorting randomly at the beginning of the game, then cycling through, with each lasting a duration proportional to the game speed. Let them affect all players, with possibly different effects based on religion, alignment, or mana types.

That sounds like quite a bit of work, but if implemented correctly would be a really cool feature.
 
Hmm, code wise, I'd think this wouldn't be too hard to do. Constellation objects in a list of some sort, an incrementor that mods the size of the list, and is incremented off a timer that ticks from n to 0 as turns go by (Then goes back to n) n is then dictated by the map speed. Take the number of constellations you have (Minus the golden age ones) and randomly put them in the list at the beginning of each game.

Voila.
 
Raise Thread! :deadhorse:
Rather than start a new thread, I thought I would bring back an old one that seemed to have some good discussion in it.

So constellations have been around a while longer now. I'm still seeing the same trouble with them. In the game I've been playing this evening, I don't know how many I've clicked through that had absolutely nothing to do with anything. Children will become either great leaders or psychopaths! Some candle is in the sky! Now is a great time to get married! The list goes on. And while these events are going off, other events with possible benefits or detractions aren't. I'm genuinely excited if I see and event where I can actually do something these days.
Is there something in the works right now to make them more interesting? People still consider them a problem?
 
I agree with most criticism on the thread. Constellation events should be reworked a bit, and in general it´d be nice to have a couple of options always open with any event.
 
I just consider the constellation events another kind of spam nowadays. Most of them are pretty pointless, and never has one of them actually given me more than the option 'OK'.
 
I think the constellations are whacked up. In 10 turns i got 3 bear and 5 burnt wing constellations!!!!!! tell me that isnt totally disturbing:eek::eek::thumbsdown::wallbash::badcomp::badcomp::badcomp:
 
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