stormyorky
Chieftain
- Joined
- Nov 15, 2007
- Messages
- 97
I would like to theorycraft a bit around Balseraph, and specifically Perpentach.
First of all Freaks. Seeing how mutation can be given by chaos2 mages, the mutation ability given to freaks can be seen as redundant (with a specific exception, will get to that) since warriors and scouts are just so much cheaper in hammers. And since hammers is a limiting factor, as you will run 50% of the mutated troops thru arena, it makes sense to mass produce warriors/scouts, mutate, (arena) and then upgrade.
Now, the only exception to this would be Freaks beeing melee but can be upgraded to recon. Thus mutated freaks can grab melee-specific promotions (city raider) and then upgraded to hunters-harlequins-beastmasters/druids or taskmasters-courtesans. Now, not all of those units need city raider but on beastmasters is nice for sure. Do people agree with this? Or do people use freaks for upgrading down the melee line as well?
Next tricky one is Mimic. The trick with mimic is to grab his "own" promotions as unique ones, like march, commando, mobility. These are promotions the AI usually dont pick. Also, if the mimic has experience enough to distribute a promotion, it can be wise to wait with promoting it until it has stolen more AI promotions. These tactics leads to the Mimic beeing weak in midgame. They need to be supported by a stack, and should be used after you have damaged the enemy units allready. Mimics can be upgraded to Eidolons, Paladins, Immortals, Phalanxes, Knights and can thus be used to "farm" massive numbers and unique promotions and then be upgraded to endgame units.
I wrote before that warriors should be used to mutate with chaos2, and then upgraded down the melee path. A godly mutated warrior makes a perfect "farm" mimic. However a warrior with average to below average mutation that has run a couple of arenas does not. This unit you want to get use for right away, and should thus be promoted as soon as its needed. The problem with this unit is its promotion path and upgrade path. Should he be upgraded to mimic? If yes, should we give him combat promotions from his arena experience? If yes, his mimic ability will much be wasted. Should such warrior be upgraded towards the archery line, and used as city defenders? Here, I would like to hear what others think.
I remember reading somewhere that saving mutated warriors with crazed promotion could be a valuabe source for Mimics. Letting warrior turn barbarian and then attack it with Mimic. However I dont see the reward in it? Crazed is a negtive promotion, really...
Another perk would be Harlequins having chaos sphere acess and can be upgraded to druids. Anything else that should be mentioned about that transition? In order to leverage Druids as much as possible.
Some areas where I really lack knowledge. What mana should be stacked to make most use of mages/harlequins/druids? Assuming Druids are upgraded from harlequins.
First of all Freaks. Seeing how mutation can be given by chaos2 mages, the mutation ability given to freaks can be seen as redundant (with a specific exception, will get to that) since warriors and scouts are just so much cheaper in hammers. And since hammers is a limiting factor, as you will run 50% of the mutated troops thru arena, it makes sense to mass produce warriors/scouts, mutate, (arena) and then upgrade.
Now, the only exception to this would be Freaks beeing melee but can be upgraded to recon. Thus mutated freaks can grab melee-specific promotions (city raider) and then upgraded to hunters-harlequins-beastmasters/druids or taskmasters-courtesans. Now, not all of those units need city raider but on beastmasters is nice for sure. Do people agree with this? Or do people use freaks for upgrading down the melee line as well?
Next tricky one is Mimic. The trick with mimic is to grab his "own" promotions as unique ones, like march, commando, mobility. These are promotions the AI usually dont pick. Also, if the mimic has experience enough to distribute a promotion, it can be wise to wait with promoting it until it has stolen more AI promotions. These tactics leads to the Mimic beeing weak in midgame. They need to be supported by a stack, and should be used after you have damaged the enemy units allready. Mimics can be upgraded to Eidolons, Paladins, Immortals, Phalanxes, Knights and can thus be used to "farm" massive numbers and unique promotions and then be upgraded to endgame units.
I wrote before that warriors should be used to mutate with chaos2, and then upgraded down the melee path. A godly mutated warrior makes a perfect "farm" mimic. However a warrior with average to below average mutation that has run a couple of arenas does not. This unit you want to get use for right away, and should thus be promoted as soon as its needed. The problem with this unit is its promotion path and upgrade path. Should he be upgraded to mimic? If yes, should we give him combat promotions from his arena experience? If yes, his mimic ability will much be wasted. Should such warrior be upgraded towards the archery line, and used as city defenders? Here, I would like to hear what others think.
I remember reading somewhere that saving mutated warriors with crazed promotion could be a valuabe source for Mimics. Letting warrior turn barbarian and then attack it with Mimic. However I dont see the reward in it? Crazed is a negtive promotion, really...
Another perk would be Harlequins having chaos sphere acess and can be upgraded to druids. Anything else that should be mentioned about that transition? In order to leverage Druids as much as possible.
Some areas where I really lack knowledge. What mana should be stacked to make most use of mages/harlequins/druids? Assuming Druids are upgraded from harlequins.