Liberation of a Dead Civ - Fix Ideas (aka Make Liberation Great Again)

Jkchart

Emperor
Joined
Jul 13, 2016
Messages
1,450
Location
Texas
So I had some ideas (I know at least one of them has been on the forum in some form) for dealing with Liberating cities of other players. I like the fact that we CAN do it, but right now the rules controlling it are frustrating and result in oddities/pointlessness in liberating a dead civ's city. I want a true option to consider other than 100 Diplomatic Favor with a revived civ - many times I would rather do this than just conquer a city, but the released civ is often stunted, technologically backwards, and unable to survive loyalty pressure from the former conqueror. Here are some ideas - Firaxis I hope you PLEASE implement some of these ideas for the final patch to make liberation more dynamic and realistic and friendly to players that choose to engage in it.

1. When a Civ is liberated back to life, currently all units of the other civs are forced OUT of the territory. How I suggest that fix is solved: the reviving Civ gets free and forced open borders for 30 turns BEFORE the units are pushed out. This prevents isolated units becoming stuck deep inside enemy territory to be destroyed simply because you did the right thing and brought someone back to life. Seriously, this is the most frustrating part of liberating a city, is being forced next to another player's army and encampments to lose units you just before had no problem keeping around. Of course, they should also like you a lot for freeing them from bondage.

2. When the Civ is liberated, give that AI two choices: 1) they can choose to pursue peace with the original conqueror, but they are not strong enough to enforce their borders as a newly reborn civ. They get a truce with the original conqueror, but the conqueror gets open borders. 2) the new civ chooses to enforce its borders, but this upsets the other civ and results in a Declaration of War. If the AI civ does this, then the war becomes a Joint War with the Liberated Civ and the Liberator Civ on the same side.

3. The Liberated Civ should be given the technologies of the Liberator Civ or it's Conqueror. Why? Well firstly, it's not realistic that a Civilization's people would return straight to primitive ways after hundreds of years under another's rule. "Oh boy, we're free! Let's ditch the Wheel!" is just not something that would happen. Secondly, it would give the Liberated Civ a more competitive chance at surviving. Thirdly, it results in a more dynamic game to help liberated AIs in this way.

4. The Liberated Civ should get some free units (maybe a couple anticav and a couple ranged units and a builder or two) to help defend itself and rebuild, and possibly a decent gold reserve, all dependent on Era. This would again help that civ survive.

5. Finally, the civ should get degrading loyalty pressure modifier while it recovers, a resurgence of nationalism. For the first 10-30 turns, it gets a resistance against loyalty pressure to its conqueror (obviously the liberator no longer applies pressure to the city) and gains a boost to loyalty pressure on cities it founded that were conquered.

The extra units and tech should also extend to City States (maybe on a lesser scale for the units/gold) so they can meaningfully return to the world. I believe you get to be a free suzerain with a liberated CS already, which is good and gives more of a reason to help city states, but I also think we should be given more reason (and therefore more options) with what to do when conquering an old civ. I am resisting the urge to tag the firaxians that frequent these forums, but I was tempted, believe me! :) :P Please consider this so that way late game diplomacy/liberation is more exciting and feasible in these ways.

Thank you as always for a wonderful game and your hard work!
 
Those are all good Ideas, I would welcome them all.
I would like to suggest one more thing: CSs you have liberated shouldn't accept more envoys from other Civs than the Liberator for a fixed amount of Turns (based on GameSpeed) if that would mean another Civ will be the Suzerain, so that the Liberator will stay Suzerain durring that Periode (and prehibit CSs to attack their Liberator if they got a new Suzerain that declared war on their Liberator).
 
Im playing some 4 lately, you can actually create a new civ in game by putting them in charge of managing a block of your empire. Doesn't seem like a good fit with the Civ 4 style of gameplay, but I think it could be a pretty interesting mechanic in the new style of Civ.
 
Im playing some 4 lately, you can actually create a new civ in game by putting them in charge of managing a block of your empire. Doesn't seem like a good fit with the Civ 4 style of gameplay, but I think it could be a pretty interesting mechanic in the new style of Civ.

Honestly this is a better mechanic than Free Cities in Dramatic Ages
 
Back
Top Bottom