First of all, apologize that I did not follow the forum closely in the past few days so I don't know if this question has been raised before.
Currently in Civ4 or Civ3, most combat ends up with a "life or death" situation:
the winner survive, the loser perish; of course with the exceptional case of "retreat".
On the other hand, in Panzer General (rumor says Civ5 got "inspired" from it)
and many similar games with the "one-unit-per-tile" rule,
one round of combat just incurs some damage to both the attacker and defender side.
Unit dies only when it burdens too much damage.
Since now Civ5 also adopts "one-unit-per-tile" (too me it's the most shocking news so far),
is it possible that the "life or death" style combat will be abandoned as well?
If it this is true, it may mitigate the "too few unit" complain since every unit becomes more durable.
We can still fight some timely war even with fewer units.
Currently in Civ4 or Civ3, most combat ends up with a "life or death" situation:
the winner survive, the loser perish; of course with the exceptional case of "retreat".
On the other hand, in Panzer General (rumor says Civ5 got "inspired" from it)
and many similar games with the "one-unit-per-tile" rule,
one round of combat just incurs some damage to both the attacker and defender side.
Unit dies only when it burdens too much damage.
Since now Civ5 also adopts "one-unit-per-tile" (too me it's the most shocking news so far),
is it possible that the "life or death" style combat will be abandoned as well?
If it this is true, it may mitigate the "too few unit" complain since every unit becomes more durable.
We can still fight some timely war even with fewer units.