Fake Gustave
Chieftain
In Civ 4 maybe they could include an option in game rules to limit the size of your (and AI's) military by the number of pop points you have.
For example if your civ has 29 pop points in total you can only build 29 military units until you gain another pop point or one military unit dies. Independent, captured, workers and settler units do not count, I dont know what would happen if you lose a pop point at your limit(build settler or starvation or lose a city) maybe you just wait until you are under the new limit to build more military. I dont think newly captured cities should add to your pop count limit straight away(unless it was originally yours). Think about it, 5 cites waiting to build tanks, take over a pop 5 city and BANG. You get 5 tanks instantaneously. This would have serious implications on balance of power.
This would place more strategy and value on single military units as oppose to just using the "sea of people" tactic. This would probably be a short game mode too. It would be best to have fewer garrisons and more attacking type units on patrols around your borders. In which case you have to respond to enemy attacks by intercepting them before they reach one of your towns. Maybe some sort of advance detection system can be implemented to help this(scouts, radar, increased vision, watch towers).
I am not sure if civs 3 combat system can support this, you know, tanks die to the occasional Musketman thing, but maybe civs 4 combat will be changed anyway.
Pity the AI may have trouble adapting to this new concept but I am sure Friaxis will think of something. After all one of my uni lecturers said "the only limit in programming is your imagination"
For example if your civ has 29 pop points in total you can only build 29 military units until you gain another pop point or one military unit dies. Independent, captured, workers and settler units do not count, I dont know what would happen if you lose a pop point at your limit(build settler or starvation or lose a city) maybe you just wait until you are under the new limit to build more military. I dont think newly captured cities should add to your pop count limit straight away(unless it was originally yours). Think about it, 5 cites waiting to build tanks, take over a pop 5 city and BANG. You get 5 tanks instantaneously. This would have serious implications on balance of power.
This would place more strategy and value on single military units as oppose to just using the "sea of people" tactic. This would probably be a short game mode too. It would be best to have fewer garrisons and more attacking type units on patrols around your borders. In which case you have to respond to enemy attacks by intercepting them before they reach one of your towns. Maybe some sort of advance detection system can be implemented to help this(scouts, radar, increased vision, watch towers).
I am not sure if civs 3 combat system can support this, you know, tanks die to the occasional Musketman thing, but maybe civs 4 combat will be changed anyway.
Pity the AI may have trouble adapting to this new concept but I am sure Friaxis will think of something. After all one of my uni lecturers said "the only limit in programming is your imagination"