I'd like to modify my personal mod so that only 4 techs found religions.
Using the 'Choose Religions' option should then, in theory, have different combos of religions every game.
However, setting the TechPrereq to NONE causes them to be founded on turn 3 (as if the tech were discovered).
How do essentially set the tech to 'NONE'?
Or would it be easier to have a 'hidden tech' that can't be researched?
Using the 'Choose Religions' option should then, in theory, have different combos of religions every game.
However, setting the TechPrereq to NONE causes them to be founded on turn 3 (as if the tech were discovered).
How do essentially set the tech to 'NONE'?
Or would it be easier to have a 'hidden tech' that can't be researched?