LK107, AWE, RaR, 25K

The choke looks a lot better, and we are making progress against Japan.
I really didn't get any sense of bad news, and 11 more workers will really help once we get coal.

I suspect we will want to start having some settlers on standby for Japan soon and that yummy coal will be ours. We may even be able to keep a couple of Japanese towns near the end of the fight.


Signed up:
LKendter (on deck)
Greebley
ThERat
Cizzlewalk (currently playing)


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.
We also need 3 banks for Central Bank.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
LK, you are right, except for the first few turns, this was plain sailing. The choke also makes it tough for the enemy to get through and there was no Russian Cav rush like Greebley experienced.

We have 1 settler waiting at our southern shores already. I would also suggest to settle at the choke to grab the dyes for a 4th lux.
 
Have we seen Japan's coal yet? There is still a bit of risk that their coal is on some island or from trade.

We can check if they have an off-continent town by counting their cities and seeing if any are missing - once we can see the whole continent. We probably have enough culture we don't care if they do and can keep any and all cities. I haven't checked recently though.

Japan seems very weak. I wonder why? Too many buildings?

[Edit: Another lux would be nice. Japan has one too IIRC. Settling right on the dyes seems the only logical choice. I don't want to have to defend them.
 
we get espionage in 2 turns, suggest to steal the WM so we finally know what is going on. The only town defended better was Edo which I did not attack. The other with 1 unit inside were plain incredible.
 
Got it.

I'll try and found a city on Japanese territory for the lux, but if possible I'll also get an army out there to explore their land. I figure that would be the easier way to go (if we can afford to use one).
 
cizzlewalk said:
but if possible I'll also get an army out there to explore their land.

Please remember the army range limitation.
 
If the coal is not within 5 spaces, then it will simply go back to the city after founding... that is unless you don't consider a city more than 5 spaces from our core to be within an army's range limits.
 
cizzlewalk said:
If the coal is not within 5 spaces, then it will simply go back to the city after founding... that is unless you don't consider a city more than 5 spaces from our core to be within an army's range limits.


If the city was founded 12 tiles from our borders, then the below rule would make it illegal to send the army to that city.

Armies may NOT be used more then 5 tiles from our cultural borders.
 
Understood, looks like we're going to need to rely on leathernecks for most of the Japanese war.
 
Preturn.
Nothing to do.

IT- Japan has built a new town next to rubber, guess we'll just have to pillage.
We learn High Explosives

Turn 1.
Send Clipper with workers and Leatherbacks home. Kill two rifles with healthier army and raze Athens (We get 2 trebs and 1047 gp for our troubles)! Kill another rifle and a HA. [4-0]

IT- Russia is sending in a nice stack.
We research Espionage, begin "learning" Advanced Metallurgy.

Turn 2.
3 elite victories against 2 adventurers and a cav provide us with a leader! I turn him into an army that we can use against the Japanese. [7-0]
I upgrade 11 Japanese workers and two obsolete cavaliers (vets).

IT- Russians send in their adorable little SoD.
We learn Realpolitik.

Turn 3.
Easily dispatch the 10 invading Russian units... and get a Leader! I send him to Sikkim to eventually rush the Intelligence Agency. [17-0]

IT- o

Turn 4.
Kill an adventurer that made his way into our core. [18-0]

IT-
*Sikkim Central Bank-- Intelligence Agency

Turn 5.
Moving units around to prepare for the Persians. Use our MGL to rush the Intel Agency in Sikkim.

IT-
*Sikkim Intelligence Agency-- Emancipation Proclamation

Turn 6.
Kill 7 Persians. [25-0]

IT- The rest of the Persians actually run from the battlefield.
We learn Internal Combustion.

Turn 7.
Kill two Persian cavs. [27-0]
Try planting a spy in Japan, no good. = /

IT- Persia is once again sending in a very nice stack of units.

Turn 8.
Prepare to take on Russians. I also switch production in Golmud (SE) to the East India Company (4 cpt won't ruin our 25k).

IT- Hah, Russian units block the Persians from sending in their omegastack.

Turn 9.
Gerze produces a Hardy Colonist for our north. Kill three Russian mounted units and a Persian HA. [31-0]

IT- Lots of units.

Turn 10.
Kill 8 more Russian mounted units. [39-0]
Tried getting another spy in Japan, but still we get nothing.

Aftermath::
~I kept the HC in our west awake for the next player.

~Under the HC is a formidable landing party to take Edo. I also counted and found that Edo is only four spaces from our borders, meaning an army can be used legitimately to invade.

~Another HC is being sent north... I think we should found the city on the dyes and control the choke from there.

~Golmud is building the East India Company because nobody else has and its benefits are amazing. I really don't think building this will do ANYTHING to effect our cultural progress in Sikkim... but the next player may do as he wishes.

Control Edo
 
Sounds like we made economic progress with getting the Central Bank and interest.

Time to put the Civ CD back in the drive. ;)


Signed up:
LKendter (currently playing)
Greebley (on deck)
ThERat
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture are 3 academies to allow 3 universities for national library. Sikkim will build the 4th.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
We don't necessarily have to steal world map from Japan. Any civ will do I suspect. We can try to plant spies with all civs and take whoevers's map we succeed with.

Have we tried with any other civs yet?

[Edit: Also Lhasa needs to be adjusted so it doesn't starve an lose a population point. We should try to get more food into the Granary IMO so it can't starve.
 
*Note*
I did try with China and Persia a couple of times, but failed each time. The situation in Lhasa is that there is pollution there, so workers are being sent to take care of the issue.
 
actually we should self research city planning. This gives us a cheap (150s) park that produces culture and reduces pollution.
 
http://www.civfanatics.net/uploads10/LK107-1650AD.zip


1600 AD
I avoid Lhasa starving by borrowing a tile from Iyekundo. I now have to clean pollution before that city starves.

I hope to make more progress again Japan. Not having coal has forced a split front that I hate without rails.

(IT) We really need to be careful with armies and getting bombarded along the coast. I suspect our exposed royal guard army was close to dying because of the bombardment.


1605 AD
I killed 1 Cossack, 6 cavalry, and 2 adventurers. (9-0)

I failed on 2 attempts, and finally get a spy in Persia. Our Persian spy steals a good world map for us. I confirm that Japan's coal source is on his continent.

I just realized we still haven't build 3 universities for National Library. I will fix that this round. That is an excellent rush target.


1610 AD
I killed 1 ship, 1 cavalry, and 3 riflemen. I lost 2 leathernecks. (14-2)

Edo is razed.


1615 AD
I killed 2 rifles, 4 leathernecks, and 1 BR. I lost 2 leathernecks. (21-4)


I planted a spy with Japan. They have *no* fast units. That will make establishing a beachhead a lot easier.
(IT) We get mass production for free.


1620 AD
The good news is we have aluminum.

Where is the AI? I have nothing to attack.


1625 AD
I killed 1 leatherneck, and 2 cavalry. (24-4)

LAK-1020.jpg


I plan to save him for the National Library. We really don't need any more armies.
(IT) We get advanced metallurgy for free.
We complete the Estates General for another big boast to the economy.


1630 AD
I killed 2 HA, 1 hussar, 1 rifleman, and 1 elite. (29-4)


Barong is formed and we now share a continent with Japan.


1635 AD
I killed 2 adventurers, 1 cavalry, and 7 HA. (39-4)


1640 AD
I killed 5 HA, and 1 rifleman. (45-4)

I can't believe how gassed and useless Japan is. Baiyu is formed, and we have a source of coal. I didn't expect to do this during my turns.

I razed Yokohama for $10 and 4 workers.


1645 AD
There are no AI units in range to attack.
(IT) We get a free army.


1650 AD
On the Japanese Island I killed 2 cavalry and 4 riflemen. I lost 1 leatherneck and an army. :cry:
By the choke point I killed 13 adventurers, 1 HA and 10 cavalry. There are several injured cavalry left, but I ran out of attack units.


Nara is toasted for $27 and 5 workers.

Sikkim was hit by pollution and I can't get any units there to clean it up. The city will starve.

==========================

Summary:
All of a sudden our labor force is pathetic. I have actually started building more out of forced need. There are just 2 Japanese towns left. We have no use for the towns, or expanding on that island, so I feel they should be razed for the badly needed labor.


Even with all of the new culture the end-date is only 1894 AD. We still have almost 100 turns more to end this. I hope the combination of Emancipation Proclamation for 3 points, national library rush for another 3 along with the fast to build winter palace and winter palace gardens will drop this date a lot.


Signed up:
LKendter
Greebley (currently playing)
ThERat (on deck)
Cizzlewalk


Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.


Due to the 50K limit we are forced to limit culture. The follow cities will be the exception to no culture outside of Sikkim: Lhasa, Chamdo and Gartokh. We should build no more then minimal culture required to open up small or large wonders.
Our extra targets for culture 2 more museums for another nice small wonder. I have no idea what cities to build these expensive things in.



Additional restrictions:
Armies may NOT be used more then 5 tiles from our cultural borders.


The following leader restriction is in play. A leader may do one of the below:
1) Rush anything in the 25K city.
2) Rush a small wonder anywhere. I expect FP and maybe IP to be about it.
3) Form an army.

The game MUST be won by 25K - period.

This is the standard LK AW type game with NO initial trading.
 
Sikkim was hit by pollution and I can't get any units there to clean it up. The city will starve.
as I mentioned before, researching city planning and a park are highly recommended
 
BTW, why haven't we been building up workers? I looked at the game and you weren't kidding about being short on workers. We will be lucky if our entire work force can RR a jungle square in one turn. It seems a fairly major oversight that is going to slow us down. I am guessing that the primary focus of my turn will have to be building more.
 
Greebley said:
BTW, why haven't we been building up workers?
This is a typical pre-rails trap. We were just about out of worker tasks, so nobody thought we needed more. That is why spent the money to upgrade what came from Japan, and why I wanted to razed the last two cities.


Greebley said:
I am guessing that the primary focus of my turn will have to be building more.
I had several fringe cities doing that already. The food heavy cities should stay on permanent worker duty.
My request is that you don't build them from our slow growing cities.
 
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