save
Pre-Turn
we are building a wonder that gives 2 free techs and 2cpt, so a proper analysis is needed, whether we stick to it or change
to 6cpt wonderland (but would need 6 more turns)
check stats:
we need another 6004culture (currently 41turns)
Option1
1790AD: 149cpt
1796AD: Edison (2cpt) 151cpt
1798AD: rushed National History Museum (3cpt) 154cpt + science increase
1800AD: cash rushed Amusement Park (2cpt) 156cpt
1812AD: War Memorial (3cpt) 159cpt
(accumulated 56 more culture until 1812)
Option2
1808AD: wonderland (6cpt) 155cpt
1810AD: rushed National History Museum (3cpt) 158cpt + science increase
1812AD: cash rushed Amusement Park (2cpt) 160cpt
(accumulated 15 more culture until 1812)
decide for option 1 due to higher accumulation and more science earlier + 2 free techs
IT we get psychology
1.1792AD
clear pollution at Sikkim, found Zaqen in Japan
reduce science
IT we get Mil Tradition, switch off research
2. 1794AD
found New Lhasa in Japan
Iron frigatte discovers Mongol landing in Japan in the fog
defeat all 6 units for 3 more slaves
IT China and Russia sign alliance against Rome

we get
Edison and get fascism and guerilla warfare (most exp)
thermodynamic next in 3
3. 1796AD
rush
National History Museum , 5 elite victories and no MGL
IT zzz
4.1798AD
disband tank and partial cash rush
amusement park in Sikkim
raze Kunbishev with amphibious attack, lose 1 amp inf
IT we lose an exposed cav but our amp inf survives thanks to Russian blocking the faster Chinese
set Sikkim on war memorial
5. 250BC
defeat another Mongol settler pair
raze Kaifeng for 1545gold lose a amp inf in the process
realize we have no spy in China and succesfully plant one
no leader luck again
IT Rome and Persia sign peace
we lose the amp inf
thermodynamics -> flight
6. 1802AD
defeat some units, no MGL
7. 1804AD
get 6 slaves in Japan for killing 2 Russian units
kill 8 Persian units, no promo and no MGL
bombard a Mongol convoy
investigate Nanjing, that has an obscene amount of units, but Xinjian has only 2 defenders
start our journey there with 5 inf and 4 frigattes
IT 2 Mongol convoys land a total of 5 Cavs in Japan
8.1806AD
defeat Mongol intruders
attack
Xinjian and gain 2443gold razing it
we also get 5 slaves for the effort
IT our amp inf doesn't even get attacked
we get a storm trooper
9. 1808AD
Chinese just found a new town closeby only defnde by 1 Cav, thanks for the money, another
1552gold 
Chengdu has 3 defenders, will try next turn
get 2 more slaves killing some Persian unit on mainland and get a MGL
now war memorial could be finished in 2 by ourselves
keep MGL and switch to wonderland, after which we can rush war memorial
IT Chinese tank takes out our amp inf
we get flight, next player can decide what to go for
up lux to 20% just to be safe
10. 1810AD
found New Sikkim in Japan
bombard
Chengdu and raze it for 2406gold and 6 slaves
the amphibious attacks work very well if supported by frigattes, I built some, but we shoudl build mroe and create havoc
the game is in the bag anyway
I planted some forrest with fishery support, we should do so where it is beneficial
we have now 20535culture, another 29turns at the moment, maybe we can reduce it by 1 turn