cracker
Gil Favor's Sidekick
This problem may have existed in versions prior to V1.21 as well, but I am only just beginning to identify the problem.
If you are dealing with aggressive civs all around you and offer some of the more psychotic AIs cash payment to keep them happy the results can be very bad.
I the examples I have played on Monarch level, the aztecs, zulus, and romans have all gone very aggressive early in the game. Watching the foreign screen, I can see them go cautious, then annoyed and maybe even furious even without war. So I offer them a token of goodwill of a few coins per turn. 2 coins will usually bump them from annoyed to cautious or cautious to polite.
Some of the aggression is clearly due to militray power ratios when they may get stuck down at the spearman or warrior level with lots of units while the human player transitions up to spearman and horseman.
The problem is that the AI memories are too short. Giving them a per turn gift will last 20 turns but in two or three turns they forget they are getting the gift and then get nasty again even though you are still obligated to pay them a few coins per turn for 17 or 18 more turns.
The logic I was using in the gifting of per turn cash was that the AI's should be more reluctant to attack if they thought they would interrupt their cash flow.
If you stop paying the AIs more cash every two or three turns they just drift nastier and nastier and usually within 6 to 8 turns one of the evil AIs will invade you. Its pretty obvious when a stack of 5 or 6 archers and a couple of spearmen with jaguar warriors comes charging into your frontier.
When you demand the leave, the AI declares war and you destroy them with horsemen and/or knights or just let them impale themselves on a stack of fortified pikemen.
The problem is that YOU take a reputation hit for having been the civ who stopped paying the "per turn gold" to the other civ when war broke out. For the rest of the game, you cannot effectively conduct trade with other civs. You cannot trade luxuries and only inflated cash lump sum payments will be accepted by the AI's.
SO if you have given a per turn gift of gold to a civ to try and appease their psychotic aggressive tendencies this backfires in both big and small ways. It doesn't keep them happy and then you get blackballed for life if they attack you an disrupt the the payments.
Makes me want to just kill them outright every time instead of trying to lead somewhat of a peaceful coexistence.
Had this also kill me when an MPP drug a seemingly friendly neighbor into war with me and interrupted payments in a trade deal.
Very disturbing. Means that you cannot give foreign aid if any chance of the aid receiving CIV might attack you.
... cracker
If you are dealing with aggressive civs all around you and offer some of the more psychotic AIs cash payment to keep them happy the results can be very bad.
I the examples I have played on Monarch level, the aztecs, zulus, and romans have all gone very aggressive early in the game. Watching the foreign screen, I can see them go cautious, then annoyed and maybe even furious even without war. So I offer them a token of goodwill of a few coins per turn. 2 coins will usually bump them from annoyed to cautious or cautious to polite.
Some of the aggression is clearly due to militray power ratios when they may get stuck down at the spearman or warrior level with lots of units while the human player transitions up to spearman and horseman.
The problem is that the AI memories are too short. Giving them a per turn gift will last 20 turns but in two or three turns they forget they are getting the gift and then get nasty again even though you are still obligated to pay them a few coins per turn for 17 or 18 more turns.
The logic I was using in the gifting of per turn cash was that the AI's should be more reluctant to attack if they thought they would interrupt their cash flow.
If you stop paying the AIs more cash every two or three turns they just drift nastier and nastier and usually within 6 to 8 turns one of the evil AIs will invade you. Its pretty obvious when a stack of 5 or 6 archers and a couple of spearmen with jaguar warriors comes charging into your frontier.
When you demand the leave, the AI declares war and you destroy them with horsemen and/or knights or just let them impale themselves on a stack of fortified pikemen.
The problem is that YOU take a reputation hit for having been the civ who stopped paying the "per turn gold" to the other civ when war broke out. For the rest of the game, you cannot effectively conduct trade with other civs. You cannot trade luxuries and only inflated cash lump sum payments will be accepted by the AI's.
SO if you have given a per turn gift of gold to a civ to try and appease their psychotic aggressive tendencies this backfires in both big and small ways. It doesn't keep them happy and then you get blackballed for life if they attack you an disrupt the the payments.
Makes me want to just kill them outright every time instead of trying to lead somewhat of a peaceful coexistence.
Had this also kill me when an MPP drug a seemingly friendly neighbor into war with me and interrupted payments in a trade deal.
Very disturbing. Means that you cannot give foreign aid if any chance of the aid receiving CIV might attack you.
... cracker