Troller0001
I've anxiously awaited your arrival!
As you may have guessed from the title one of my favourite PC games (next to Civ and Portal 2) is League of Legends. In this project I'll be (trying to) converting every single champion's kit into its own Civilization. 'Why', you may ask? Well, why not?. To 'cite' a quote from Portal 2's Cave Johnson with a bit of tweaking: "Civ modding isn't about why, it's about why not?" right?
Anyway, there are 131 League champions at the moment (the last one being Taliyah). Currently I've converted 2 champion kits into Civilizations, meaning that I've only got 129 designs to go! The reason why I chose to convert champions rather than champion factions (E.g. Noxus, Demacia or the Void) was because each champion has their own identity and skillset, and there is no way to allow 20 champion identities and skillsets to return in a single faction Civilization. I might actually make these designs into a mod later (though 131 civilization-mods is a lot
). These designs (or mods if I eventually make them) are to be used with the 3rd and 4th UC-mod.
Anyway, here are the current designs, sorted by faction and alphabetically by leader/champion:
Champion-based Civs from 'The Shadow Isles'
Champion-based Civs from 'The Void'
Anyway, there are 131 League champions at the moment (the last one being Taliyah). Currently I've converted 2 champion kits into Civilizations, meaning that I've only got 129 designs to go! The reason why I chose to convert champions rather than champion factions (E.g. Noxus, Demacia or the Void) was because each champion has their own identity and skillset, and there is no way to allow 20 champion identities and skillsets to return in a single faction Civilization. I might actually make these designs into a mod later (though 131 civilization-mods is a lot

Anyway, here are the current designs, sorted by faction and alphabetically by leader/champion:
Spoiler The Shadow Isles :
Champion-based Civs from 'The Shadow Isles'
The Chain Warden (Thresh)
UA: Damnation: When an enemy unit dies, it drops a soul (in the form of a civilian barbarian unit without movement points). When a friendly combat unit enters a tile with a soul, it heals for 25% of its maximum health and gains +2 additional XP. When an enemy unit enters a tile with a soul, the soul escapes (Thresh's eternal wrath).
UU: Death Sentence (replaces the longbowman): Gains the 'Death Leap' Promotion, which allows it to dash to the tile where it killed a unit. Unlike the Longbowman, it can defend itself from melee attacks.
UI: Dark Passage: Provides no yields, but may also be constructed adjacent to friendly territory or in allied City States' territory. When a friendly unit (Combat unit or Civilian) enters this tile, it is airlifted to the nearest friendly city.
UB: Flay (replaces Walls): When a melee unit (naval or land-based) attacks a city with Flay, it gets knocked back one tile after combat, and removes any remaining movement points of that unit. If there already is a unit stationed on that tile, the unit moves to the nearest available tile.
UU: The Box (replaces the Pikeman): When this unit is under 50% hp for the first time, it decreases adjacent enemies' movement points by half. (Especially effective against mounted units, so thats why I made it a pikeman replacement)
Spoiler The Void :
Champion-based Civs from 'The Void'
The Eye of the Void (Vel'Koz)
UA: Organic Deconstruction: All units apply a stack of Deconstruction to enemy units when they attack. Upon adding a third stack, extra damage based on era is dealt. All stacks of Organic Deconstruction are removed if the unit has not been attacked for 3 turns.
UU: Plasma Fission (replaces the Composite bowman): Gains the 'Bolt-split' promotion, which means it also damages enemy units on the tile next to/behind (the tiles that are not directly behind the unit AND the tiles that are not next to you when you are adjacent to the enemy; I'll need to word this differently... Suggestions are appreciated) equal to 20% of the damage dealt.
UI: Void Rift (unlocks at the Printing Press): yields +1 science. When a unit of a civilization you are at war with enters a tile with a Void Rift, the Void rift detonates, automatically pillaging itself and dealing damage to that unit. This also applies a stack of Deconstruction.
UB: Tectonic Disruption (replaces the Library): In comparison to the Library, a Tectonic Disruption provides +1 science for every three citizens in the city. Additionally, it provides a permanent +1 Science for every time an enemy unit attacks a friendly unit adjacent to the city or when an enemy unit attacks the city itself. This bonus starts at +1 science and caps out at +6 science, meaning that a maximum of +5 science can be earned.
UB: Lifeform Disintergration Ray (replaces the castle): +1 science. 200 production cost compared to 160. +4 City combat Strength compared to +7. +20 city HP compared to +25. Cities' ranged attacks are replaced by a Lifeform Disintergration Ray. This new ranged attack may target enemies up to two tiles away as usual, but also damages all enemy units in the same line up to three tiles away. Additionally, this also applies a stack of Deconstruction to all these enemies.