Excal
Warlord
Immortal Difficulty
No huts / no events
Mostly peaceful space victory (but low score and one essential suicide mission)
Was looking forward to IND leader for wonders but sadly no stone or marble on starting island
Still managed GLH and Mids in capital
GPs of either Merchant / Engineer / Scientist all useful early on
ended up with 2 merchants (bulb MetalCast and trade mission) and scientist (partial bulb Astro)
Tech Path: AnimalHusb / Fish / Sailing / Mason / BronzeWork / Write / Wheel / Pott
Lizzy was very close to Culture, so ended up having to suicide small fleet battleships/galleons/Amphib Marines to burn Nottingham and Hastings
(and she still nearly won Culture)
Major WFYABTA issues - so mostly self-teched late game and also
coastal cities tend to be poor for hammer economy
JC was trying to take-over the world, but was tech backward and a useful source of gold
No huts / no events
Mostly peaceful space victory (but low score and one essential suicide mission)
Spoiler :
Was looking forward to IND leader for wonders but sadly no stone or marble on starting island
Still managed GLH and Mids in capital
GPs of either Merchant / Engineer / Scientist all useful early on
ended up with 2 merchants (bulb MetalCast and trade mission) and scientist (partial bulb Astro)
Tech Path: AnimalHusb / Fish / Sailing / Mason / BronzeWork / Write / Wheel / Pott
Lizzy was very close to Culture, so ended up having to suicide small fleet battleships/galleons/Amphib Marines to burn Nottingham and Hastings
(and she still nearly won Culture)
Major WFYABTA issues - so mostly self-teched late game and also
coastal cities tend to be poor for hammer economy
JC was trying to take-over the world, but was tech backward and a useful source of gold
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